Editor: Restructure editor code

Moving various editor files into sub folders to reduce clutter
This commit is contained in:
A Thousand Ships 2025-06-10 16:47:26 +02:00
parent 3954b2459d
commit f11aff3841
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GPG key ID: DEFC5A5B1306947D
601 changed files with 1195 additions and 1019 deletions

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@ -30,7 +30,7 @@
#include "navigation_link_3d_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "scene/3d/navigation/navigation_link_3d.h"
void NavigationLink3DEditorPlugin::edit(Object *p_object) {

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@ -31,7 +31,7 @@
#include "navigation_link_3d_gizmo_plugin.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "scene/3d/navigation/navigation_link_3d.h"
#include "servers/navigation_server_3d.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/scene/3d/node_3d_editor_gizmos.h"
class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin);

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@ -32,10 +32,10 @@
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "scene/3d/navigation/navigation_obstacle_3d.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"

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@ -31,7 +31,7 @@
#pragma once
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/scene/3d/node_3d_editor_gizmos.h"
#include "scene/gui/box_container.h"
class Button;

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@ -32,8 +32,8 @@
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/inspector/multi_node_edit.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "scene/3d/navigation/navigation_region_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/scene/3d/node_3d_editor_gizmos.h"
class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);