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Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
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parent
3954b2459d
commit
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601 changed files with 1195 additions and 1019 deletions
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@ -30,7 +30,7 @@
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#include "navigation_link_3d_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "scene/3d/navigation/navigation_link_3d.h"
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void NavigationLink3DEditorPlugin::edit(Object *p_object) {
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@ -31,7 +31,7 @@
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#include "navigation_link_3d_gizmo_plugin.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "scene/3d/navigation/navigation_link_3d.h"
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#include "servers/navigation_server_3d.h"
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@ -30,7 +30,7 @@
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#pragma once
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#include "editor/plugins/node_3d_editor_gizmos.h"
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#include "editor/scene/3d/node_3d_editor_gizmos.h"
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class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin);
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@ -32,10 +32,10 @@
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#include "core/math/geometry_2d.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "editor/settings/editor_settings.h"
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#include "scene/3d/navigation/navigation_obstacle_3d.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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@ -31,7 +31,7 @@
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/node_3d_editor_gizmos.h"
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#include "editor/scene/3d/node_3d_editor_gizmos.h"
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#include "scene/gui/box_container.h"
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class Button;
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@ -32,8 +32,8 @@
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/multi_node_edit.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/inspector/multi_node_edit.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "scene/3d/navigation/navigation_region_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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@ -30,7 +30,7 @@
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#pragma once
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#include "editor/plugins/node_3d_editor_gizmos.h"
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#include "editor/scene/3d/node_3d_editor_gizmos.h"
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class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
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