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Fix various typos
* Add TODO notes for typos that should be fixed for 5.0 Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@ -103,7 +103,7 @@ void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_tran
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RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights) {
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// Care must be taken to generate array formats
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// in ways where they could be reused, so we will
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// put single-occuring elements first, and repeated
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// put single-occurring elements first, and repeated
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// elements later. This way the generated formats are
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// the same no matter the length of the arrays.
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// This dramatically reduces the amount of pipeline objects
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