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Fix various typos
* Add TODO notes for typos that should be fixed for 5.0 Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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86 changed files with 396 additions and 396 deletions
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@ -1103,7 +1103,7 @@ public:
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void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
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_FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold, uint32_t p_visible_layers = 0xFFFFFF);
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_FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold, uint32_t p_visible_layers = 0xFFFFFF);
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RID _render_get_environment(RID p_camera, RID p_scenario);
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RID _render_get_compositor(RID p_camera, RID p_scenario);
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