Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable

This commit is contained in:
A Thousand Ships 2023-09-28 11:40:18 +02:00
parent 6916349697
commit f18aa00e85
45 changed files with 85 additions and 85 deletions

View file

@ -363,7 +363,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
void Skeleton3DEditor::create_physical_skeleton() {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ERR_FAIL_COND(!get_tree());
ERR_FAIL_NULL(get_tree());
Node *owner = get_tree()->get_edited_scene_root();
const int bone_count = skeleton->get_bone_count();