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Add a material preview to visual shader editor
This commit is contained in:
parent
1bd740d18d
commit
f202a3d24e
6 changed files with 491 additions and 91 deletions
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@ -43,6 +43,7 @@
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#include "editor/filesystem_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/material_editor_plugin.h"
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#include "editor/plugins/shader_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/animation/tween.h"
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@ -50,12 +51,14 @@
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#include "scene/gui/check_box.h"
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#include "scene/gui/code_edit.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/window.h"
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@ -255,7 +258,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
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vbox->add_child(offset);
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VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
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port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
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port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
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port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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vbox->add_child(port_preview);
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link.preview_visible = true;
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@ -1526,6 +1529,7 @@ void VisualShaderEditor::edit_shader(const Ref<Shader> &p_shader) {
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visual_shader->set_graph_offset(graph->get_scroll_offset() / EDSCALE);
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_set_mode(visual_shader->get_mode());
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preview_material->set_shader(visual_shader);
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_update_nodes();
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} else {
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if (visual_shader.is_valid()) {
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@ -1949,6 +1953,96 @@ bool VisualShaderEditor::_is_available(int p_mode) {
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return (p_mode == -1 || (p_mode & current_mode) != 0);
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}
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bool VisualShaderEditor::_update_preview_parameter_tree() {
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bool found = false;
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bool use_filter = !param_filter_name.is_empty();
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parameters->clear();
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TreeItem *root = parameters->create_item();
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for (const KeyValue<String, PropertyInfo> &prop : parameter_props) {
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String param_name = prop.value.name;
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if (use_filter && !param_name.containsn(param_filter_name)) {
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continue;
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}
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TreeItem *item = parameters->create_item(root);
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item->set_text(0, param_name);
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item->set_meta("id", param_name);
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if (param_name == selected_param_id) {
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parameters->set_selected(item);
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found = true;
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}
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if (prop.value.type == Variant::OBJECT) {
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item->set_icon(0, get_editor_theme_icon(SNAME("ImageTexture")));
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} else {
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item->set_icon(0, get_editor_theme_icon(Variant::get_type_name(prop.value.type)));
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}
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}
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return found;
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}
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void VisualShaderEditor::_clear_preview_param() {
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selected_param_id = "";
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current_prop = nullptr;
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if (param_vbox2->get_child_count() > 0) {
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param_vbox2->remove_child(param_vbox2->get_child(0));
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}
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param_vbox->hide();
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}
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void VisualShaderEditor::_update_preview_parameter_list() {
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material_editor->edit(preview_material.ptr(), env);
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List<PropertyInfo> properties;
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RenderingServer::get_singleton()->get_shader_parameter_list(visual_shader->get_rid(), &properties);
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HashSet<String> params_to_remove;
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for (const KeyValue<String, PropertyInfo> &E : parameter_props) {
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params_to_remove.insert(E.key);
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}
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parameter_props.clear();
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for (const PropertyInfo &prop : properties) {
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String param_name = prop.name;
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if (visual_shader->_has_preview_shader_parameter(param_name)) {
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preview_material->set_shader_parameter(param_name, visual_shader->_get_preview_shader_parameter(param_name));
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} else {
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preview_material->set_shader_parameter(param_name, RenderingServer::get_singleton()->shader_get_parameter_default(visual_shader->get_rid(), param_name));
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}
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parameter_props.insert(param_name, prop);
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params_to_remove.erase(param_name);
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if (param_name == selected_param_id) {
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current_prop->update_property();
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current_prop->update_editor_property_status();
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current_prop->update_cache();
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}
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}
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_update_preview_parameter_tree();
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// Removes invalid parameters.
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for (const String ¶m_name : params_to_remove) {
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preview_material->set_shader_parameter(param_name, Variant());
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if (visual_shader->_has_preview_shader_parameter(param_name)) {
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visual_shader->_set_preview_shader_parameter(param_name, Variant());
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}
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if (param_name == selected_param_id) {
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_clear_preview_param();
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}
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}
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}
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void VisualShaderEditor::_update_nodes() {
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clear_custom_types();
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Dictionary added;
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@ -4872,6 +4966,74 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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}
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}
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void VisualShaderEditor::_param_filter_changed(const String &p_text) {
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param_filter_name = p_text;
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if (!_update_preview_parameter_tree()) {
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_clear_preview_param();
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}
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}
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void VisualShaderEditor::_param_property_changed(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
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if (p_changing) {
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return;
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}
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String raw_prop_name = p_property.trim_prefix("shader_parameter/");
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(vformat(TTR("Edit Preview Parameter: %s"), p_property));
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undo_redo->add_do_method(visual_shader.ptr(), "_set_preview_shader_parameter", raw_prop_name, p_value);
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undo_redo->add_undo_method(visual_shader.ptr(), "_set_preview_shader_parameter", raw_prop_name, preview_material->get(p_property));
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undo_redo->add_do_method(this, "_update_current_param");
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undo_redo->add_undo_method(this, "_update_current_param");
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_update_current_param() {
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if (current_prop != nullptr) {
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String name = current_prop->get_meta("id");
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preview_material->set("shader_parameter/" + name, visual_shader->_get_preview_shader_parameter(name));
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current_prop->update_property();
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current_prop->update_editor_property_status();
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current_prop->update_cache();
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}
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}
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void VisualShaderEditor::_param_selected() {
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_clear_preview_param();
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TreeItem *item = parameters->get_selected();
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selected_param_id = item->get_meta("id");
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PropertyInfo pi = parameter_props.get(selected_param_id);
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EditorProperty *prop = EditorInspector::instantiate_property_editor(preview_material.ptr(), pi.type, pi.name, pi.hint, pi.hint_string, pi.usage);
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if (!prop) {
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return;
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}
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prop->connect("property_changed", callable_mp(this, &VisualShaderEditor::_param_property_changed));
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prop->set_h_size_flags(SIZE_EXPAND_FILL);
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prop->set_object_and_property(preview_material.ptr(), "shader_parameter/" + pi.name);
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prop->set_label(TTR("Value:"));
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prop->update_property();
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prop->update_editor_property_status();
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prop->update_cache();
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current_prop = prop;
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current_prop->set_meta("id", selected_param_id);
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param_vbox2->add_child(prop);
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param_vbox->show();
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}
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void VisualShaderEditor::_param_unselected() {
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parameters->deselect_all();
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_clear_preview_param();
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}
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void VisualShaderEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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@ -4915,9 +5077,11 @@ void VisualShaderEditor::_notification(int p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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highend_label->set_modulate(get_theme_color(SNAME("highend_color"), EditorStringName(Editor)));
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param_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
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node_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
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preview_shader->set_icon(Control::get_editor_theme_icon(SNAME("Shader")));
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code_preview_button->set_icon(Control::get_editor_theme_icon(SNAME("Shader")));
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shader_preview_button->set_icon(Control::get_editor_theme_icon(SNAME("SubViewport")));
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{
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Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
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@ -4970,7 +5134,7 @@ void VisualShaderEditor::_notification(int p_what) {
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tools->set_icon(get_editor_theme_icon(SNAME("Tools")));
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if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
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if (is_visible_in_tree()) {
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_update_graph();
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}
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} break;
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@ -5907,14 +6071,14 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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void VisualShaderEditor::_show_preview_text() {
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preview_showed = !preview_showed;
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if (preview_showed) {
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if (preview_first) {
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preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
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preview_window->popup_centered();
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preview_first = false;
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code_preview_showed = !code_preview_showed;
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if (code_preview_showed) {
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if (code_preview_first) {
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code_preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
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code_preview_window->popup_centered();
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code_preview_first = false;
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} else {
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preview_window->popup();
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code_preview_window->popup();
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}
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_preview_size_changed();
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@ -5923,18 +6087,18 @@ void VisualShaderEditor::_show_preview_text() {
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pending_update_preview = false;
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}
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} else {
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preview_window->hide();
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code_preview_window->hide();
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}
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}
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void VisualShaderEditor::_preview_close_requested() {
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preview_showed = false;
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preview_window->hide();
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preview_shader->set_pressed(false);
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code_preview_showed = false;
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code_preview_window->hide();
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code_preview_button->set_pressed(false);
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}
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void VisualShaderEditor::_preview_size_changed() {
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preview_vbox->set_custom_minimum_size(preview_window->get_size());
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code_preview_vbox->set_custom_minimum_size(code_preview_window->get_size());
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}
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static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_type(const StringName &p_variable) {
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@ -5943,7 +6107,7 @@ static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_
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}
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void VisualShaderEditor::_update_preview() {
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if (!preview_showed) {
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if (!code_preview_showed) {
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pending_update_preview = true;
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return;
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}
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@ -6035,14 +6199,25 @@ void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type,
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void VisualShaderEditor::_visibility_changed() {
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if (!is_visible()) {
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if (preview_window->is_visible()) {
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preview_shader->set_pressed(false);
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preview_window->hide();
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preview_showed = false;
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if (code_preview_window->is_visible()) {
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code_preview_button->set_pressed(false);
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code_preview_window->hide();
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code_preview_showed = false;
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}
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}
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}
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void VisualShaderEditor::_show_shader_preview() {
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shader_preview_showed = !shader_preview_showed;
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if (shader_preview_showed) {
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shader_preview_vbox->show();
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} else {
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shader_preview_vbox->hide();
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_param_unselected();
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}
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}
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void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_nodes", &VisualShaderEditor::_update_nodes);
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ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
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@ -6057,6 +6232,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
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ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
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ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews);
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ClassDB::bind_method("_update_current_param", &VisualShaderEditor::_update_current_param);
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}
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VisualShaderEditor::VisualShaderEditor() {
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@ -6065,14 +6241,19 @@ VisualShaderEditor::VisualShaderEditor() {
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FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created", callable_mp(this, &VisualShaderEditor::_script_created));
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FileSystemDock::get_singleton()->connect("resource_removed", callable_mp(this, &VisualShaderEditor::_resource_removed));
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HSplitContainer *main_box = memnew(HSplitContainer);
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main_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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add_child(main_box);
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graph = memnew(GraphEdit);
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graph->get_menu_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
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graph->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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graph->set_v_size_flags(SIZE_EXPAND_FILL);
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graph->set_h_size_flags(SIZE_EXPAND_FILL);
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graph->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
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graph->set_grid_pattern(GraphEdit::GridPattern::GRID_PATTERN_DOTS);
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int grid_pattern = EDITOR_GET("editors/visual_editors/grid_pattern");
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graph->set_grid_pattern((GraphEdit::GridPattern)grid_pattern);
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graph->set_show_zoom_label(true);
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add_child(graph);
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main_box->add_child(graph);
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SET_DRAG_FORWARDING_GCD(graph, VisualShaderEditor);
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float graph_minimap_opacity = EDITOR_GET("editors/visual_editors/minimap_opacity");
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graph->set_minimap_opacity(graph_minimap_opacity);
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@ -6160,9 +6341,30 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER);
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PanelContainer *toolbar_panel = static_cast<PanelContainer *>(graph->get_menu_hbox()->get_parent());
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toolbar_panel->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE, PRESET_MODE_MINSIZE, 10);
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toolbar_panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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HFlowContainer *toolbar = memnew(HFlowContainer);
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{
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LocalVector<Node *> nodes;
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for (int i = 0; i < graph->get_menu_hbox()->get_child_count(); i++) {
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Node *child = graph->get_menu_hbox()->get_child(i);
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nodes.push_back(child);
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}
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for (Node *node : nodes) {
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graph->get_menu_hbox()->remove_child(node);
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toolbar->add_child(node);
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}
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graph->get_menu_hbox()->hide();
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toolbar_panel->add_child(toolbar);
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}
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VSeparator *vs = memnew(VSeparator);
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graph->get_menu_hbox()->add_child(vs);
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graph->get_menu_hbox()->move_child(vs, 0);
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toolbar->add_child(vs);
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toolbar->move_child(vs, 0);
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custom_mode_box = memnew(CheckBox);
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custom_mode_box->set_text(TTR("Custom"));
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@ -6196,22 +6398,22 @@ VisualShaderEditor::VisualShaderEditor() {
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edit_type = edit_type_standard;
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graph->get_menu_hbox()->add_child(custom_mode_box);
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graph->get_menu_hbox()->move_child(custom_mode_box, 0);
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graph->get_menu_hbox()->add_child(edit_type_standard);
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graph->get_menu_hbox()->move_child(edit_type_standard, 0);
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graph->get_menu_hbox()->add_child(edit_type_particles);
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graph->get_menu_hbox()->move_child(edit_type_particles, 0);
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graph->get_menu_hbox()->add_child(edit_type_sky);
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graph->get_menu_hbox()->move_child(edit_type_sky, 0);
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graph->get_menu_hbox()->add_child(edit_type_fog);
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graph->get_menu_hbox()->move_child(edit_type_fog, 0);
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toolbar->add_child(custom_mode_box);
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toolbar->move_child(custom_mode_box, 0);
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toolbar->add_child(edit_type_standard);
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toolbar->move_child(edit_type_standard, 0);
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toolbar->add_child(edit_type_particles);
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toolbar->move_child(edit_type_particles, 0);
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toolbar->add_child(edit_type_sky);
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toolbar->move_child(edit_type_sky, 0);
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toolbar->add_child(edit_type_fog);
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toolbar->move_child(edit_type_fog, 0);
|
||||
|
||||
add_node = memnew(Button);
|
||||
add_node->set_flat(true);
|
||||
add_node->set_text(TTR("Add Node..."));
|
||||
graph->get_menu_hbox()->add_child(add_node);
|
||||
graph->get_menu_hbox()->move_child(add_node, 0);
|
||||
toolbar->add_child(add_node);
|
||||
toolbar->move_child(add_node, 0);
|
||||
add_node->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
|
||||
|
||||
graph->connect("graph_elements_linked_to_frame_request", callable_mp(this, &VisualShaderEditor::_nodes_linked_to_frame_request));
|
||||
|
@ -6220,46 +6422,54 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
varying_button = memnew(MenuButton);
|
||||
varying_button->set_text(TTR("Manage Varyings"));
|
||||
varying_button->set_switch_on_hover(true);
|
||||
graph->get_menu_hbox()->add_child(varying_button);
|
||||
toolbar->add_child(varying_button);
|
||||
|
||||
PopupMenu *varying_menu = varying_button->get_popup();
|
||||
varying_menu->add_item(TTR("Add Varying"), int(VaryingMenuOptions::ADD));
|
||||
varying_menu->add_item(TTR("Remove Varying"), int(VaryingMenuOptions::REMOVE));
|
||||
varying_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
|
||||
|
||||
preview_shader = memnew(Button);
|
||||
preview_shader->set_theme_type_variation("FlatButton");
|
||||
preview_shader->set_toggle_mode(true);
|
||||
preview_shader->set_tooltip_text(TTR("Show generated shader code."));
|
||||
graph->get_menu_hbox()->add_child(preview_shader);
|
||||
preview_shader->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
|
||||
code_preview_button = memnew(Button);
|
||||
code_preview_button->set_theme_type_variation("FlatButton");
|
||||
code_preview_button->set_toggle_mode(true);
|
||||
code_preview_button->set_tooltip_text(TTR("Show generated shader code."));
|
||||
toolbar->add_child(code_preview_button);
|
||||
code_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
|
||||
|
||||
shader_preview_button = memnew(Button);
|
||||
shader_preview_button->set_theme_type_variation("FlatButton");
|
||||
shader_preview_button->set_toggle_mode(true);
|
||||
shader_preview_button->set_tooltip_text(TTR("Toggle shader preview."));
|
||||
shader_preview_button->set_pressed(true);
|
||||
toolbar->add_child(shader_preview_button);
|
||||
shader_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_shader_preview));
|
||||
|
||||
///////////////////////////////////////
|
||||
// PREVIEW WINDOW
|
||||
// CODE PREVIEW
|
||||
///////////////////////////////////////
|
||||
|
||||
preview_window = memnew(Window);
|
||||
preview_window->set_title(TTR("Generated Shader Code"));
|
||||
preview_window->set_visible(preview_showed);
|
||||
preview_window->set_exclusive(true);
|
||||
preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
|
||||
preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
|
||||
add_child(preview_window);
|
||||
code_preview_window = memnew(Window);
|
||||
code_preview_window->set_title(TTR("Generated Shader Code"));
|
||||
code_preview_window->set_visible(code_preview_showed);
|
||||
code_preview_window->set_exclusive(true);
|
||||
code_preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
|
||||
code_preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
|
||||
add_child(code_preview_window);
|
||||
|
||||
preview_vbox = memnew(VBoxContainer);
|
||||
preview_window->add_child(preview_vbox);
|
||||
preview_vbox->add_theme_constant_override("separation", 0);
|
||||
code_preview_vbox = memnew(VBoxContainer);
|
||||
code_preview_window->add_child(code_preview_vbox);
|
||||
code_preview_vbox->add_theme_constant_override("separation", 0);
|
||||
|
||||
preview_text = memnew(CodeEdit);
|
||||
syntax_highlighter.instantiate();
|
||||
preview_vbox->add_child(preview_text);
|
||||
code_preview_vbox->add_child(preview_text);
|
||||
preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
preview_text->set_syntax_highlighter(syntax_highlighter);
|
||||
preview_text->set_draw_line_numbers(true);
|
||||
preview_text->set_editable(false);
|
||||
|
||||
error_panel = memnew(PanelContainer);
|
||||
preview_vbox->add_child(error_panel);
|
||||
code_preview_vbox->add_child(error_panel);
|
||||
error_panel->set_visible(false);
|
||||
|
||||
error_label = memnew(Label);
|
||||
|
@ -6290,6 +6500,70 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
connection_popup_menu->add_item(TTR("Insert New Reroute"), ConnectionMenuOptions::INSERT_NEW_REROUTE);
|
||||
connection_popup_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_connection_menu_id_pressed));
|
||||
|
||||
///////////////////////////////////////
|
||||
// SHADER PREVIEW
|
||||
///////////////////////////////////////
|
||||
|
||||
shader_preview_vbox = memnew(VBoxContainer);
|
||||
shader_preview_vbox->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
|
||||
main_box->add_child(shader_preview_vbox);
|
||||
|
||||
VSplitContainer *preview_split = memnew(VSplitContainer);
|
||||
preview_split->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
shader_preview_vbox->add_child(preview_split);
|
||||
|
||||
// Initialize material editor.
|
||||
{
|
||||
env.instantiate();
|
||||
Ref<Sky> sky = memnew(Sky());
|
||||
env->set_sky(sky);
|
||||
env->set_background(Environment::BG_COLOR);
|
||||
env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
|
||||
env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
|
||||
|
||||
preview_material.instantiate();
|
||||
preview_material->connect(CoreStringName(property_list_changed), callable_mp(this, &VisualShaderEditor::_update_preview_parameter_list));
|
||||
|
||||
material_editor = memnew(MaterialEditor);
|
||||
preview_split->add_child(material_editor);
|
||||
}
|
||||
|
||||
VBoxContainer *params_vbox = memnew(VBoxContainer);
|
||||
preview_split->add_child(params_vbox);
|
||||
|
||||
param_filter = memnew(LineEdit);
|
||||
param_filter->connect(SceneStringName(text_changed), callable_mp(this, &VisualShaderEditor::_param_filter_changed));
|
||||
param_filter->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
param_filter->set_placeholder(TTR("Filter Parameters"));
|
||||
params_vbox->add_child(param_filter);
|
||||
|
||||
ScrollContainer *sc = memnew(ScrollContainer);
|
||||
sc->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
params_vbox->add_child(sc);
|
||||
|
||||
parameters = memnew(Tree);
|
||||
parameters->set_hide_root(true);
|
||||
parameters->set_allow_reselect(true);
|
||||
parameters->set_hide_folding(false);
|
||||
parameters->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
parameters->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
parameters->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_param_selected));
|
||||
parameters->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_param_unselected));
|
||||
sc->add_child(parameters);
|
||||
|
||||
param_vbox = memnew(VBoxContainer);
|
||||
param_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
param_vbox->hide();
|
||||
params_vbox->add_child(param_vbox);
|
||||
|
||||
ScrollContainer *sc2 = memnew(ScrollContainer);
|
||||
sc2->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
param_vbox->add_child(sc2);
|
||||
|
||||
param_vbox2 = memnew(VBoxContainer);
|
||||
param_vbox2->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
sc2->add_child(param_vbox2);
|
||||
|
||||
///////////////////////////////////////
|
||||
// SHADER NODES TREE
|
||||
///////////////////////////////////////
|
||||
|
@ -7714,36 +7988,21 @@ void VisualShaderNodePortPreview::_shader_changed() {
|
|||
mat.instantiate();
|
||||
mat->set_shader(preview_shader);
|
||||
|
||||
//find if a material is also being edited and copy parameters to this one
|
||||
|
||||
for (int i = EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() - 1; i >= 0; i--) {
|
||||
Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(i));
|
||||
ShaderMaterial *src_mat;
|
||||
if (!object) {
|
||||
continue;
|
||||
}
|
||||
if (object->has_method("get_material_override")) { // trying getting material from MeshInstance
|
||||
src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override"));
|
||||
} else if (object->has_method("get_material")) { // from CanvasItem/Node2D
|
||||
src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material"));
|
||||
} else {
|
||||
src_mat = Object::cast_to<ShaderMaterial>(object);
|
||||
}
|
||||
if (src_mat && src_mat->get_shader().is_valid()) {
|
||||
List<PropertyInfo> params;
|
||||
src_mat->get_shader()->get_shader_uniform_list(¶ms);
|
||||
for (const PropertyInfo &E : params) {
|
||||
mat->set_shader_parameter(E.name, src_mat->get_shader_parameter(E.name));
|
||||
}
|
||||
if (preview_mat.is_valid() && preview_mat->get_shader().is_valid()) {
|
||||
List<PropertyInfo> params;
|
||||
preview_mat->get_shader()->get_shader_uniform_list(¶ms);
|
||||
for (const PropertyInfo &E : params) {
|
||||
mat->set_shader_parameter(E.name, preview_mat->get_shader_parameter(E.name));
|
||||
}
|
||||
}
|
||||
|
||||
set_material(mat);
|
||||
}
|
||||
|
||||
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
|
||||
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
|
||||
shader = p_shader;
|
||||
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
|
||||
preview_mat = p_preview_material;
|
||||
type = p_type;
|
||||
port = p_port;
|
||||
node = p_node;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue