Remove unused header in editor.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yufeng Ying 2024-12-21 01:11:43 +08:00
parent 73d85f46c9
commit f241c1fda0
185 changed files with 57 additions and 308 deletions

View file

@ -31,9 +31,7 @@
#include "animation_blend_tree_editor_plugin.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
@ -43,17 +41,14 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) {