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Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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parent
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commit
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185 changed files with 57 additions and 308 deletions
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@ -31,9 +31,7 @@
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#include "animation_blend_tree_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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@ -43,17 +41,14 @@
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/window.h"
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#include "scene/resources/style_box_flat.h"
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void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
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for (int i = 0; i < add_options.size(); i++) {
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