Remove unused header in editor.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yufeng Ying 2024-12-21 01:11:43 +08:00
parent 73d85f46c9
commit f241c1fda0
185 changed files with 57 additions and 308 deletions

View file

@ -30,6 +30,8 @@
#include "add_metadata_dialog.h" #include "add_metadata_dialog.h"
#include "editor/themes/editor_scale.h"
AddMetadataDialog::AddMetadataDialog() { AddMetadataDialog::AddMetadataDialog() {
VBoxContainer *vbc = memnew(VBoxContainer); VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc); add_child(vbc);

View file

@ -31,17 +31,10 @@
#ifndef ADD_METADATA_DIALOG_H #ifndef ADD_METADATA_DIALOG_H
#define ADD_METADATA_DIALOG_H #define ADD_METADATA_DIALOG_H
#include "core/object/callable_method_pointer.h"
#include "editor/editor_help.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h" #include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
class AddMetadataDialog : public ConfirmationDialog { class AddMetadataDialog : public ConfirmationDialog {
GDCLASS(AddMetadataDialog, ConfirmationDialog); GDCLASS(AddMetadataDialog, ConfirmationDialog);

View file

@ -39,7 +39,6 @@
#include "scene/2d/sprite_2d.h" #include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h" #include "scene/3d/sprite_3d.h"
#include "scene/animation/animation_player.h" #include "scene/animation/animation_player.h"
#include "scene/resources/text_line.h"
#include "servers/audio/audio_stream.h" #include "servers/audio/audio_stream.h"
/// BOOL /// /// BOOL ///

View file

@ -31,7 +31,6 @@
#include "create_dialog.h" #include "create_dialog.h"
#include "core/object/class_db.h" #include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/editor_feature_profile.h" #include "editor/editor_feature_profile.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_paths.h" #include "editor/editor_paths.h"

View file

@ -30,7 +30,6 @@
#include "debug_adapter_server.h" #include "debug_adapter_server.h"
#include "core/os/os.h"
#include "editor/editor_log.h" #include "editor/editor_log.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"

View file

@ -30,9 +30,7 @@
#include "editor_debugger_server.h" #include "editor_debugger_server.h"
#include "core/io/marshalls.h"
#include "core/io/tcp_server.h" #include "core/io/tcp_server.h"
#include "core/os/mutex.h"
#include "core/os/thread.h" #include "core/os/thread.h"
#include "editor/editor_log.h" #include "editor/editor_log.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"

View file

@ -31,7 +31,6 @@
#include "editor_file_server.h" #include "editor_file_server.h"
#include "../editor_settings.h" #include "../editor_settings.h"
#include "core/io/marshalls.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/export/editor_export_platform.h" #include "editor/export/editor_export_platform.h"

View file

@ -31,9 +31,7 @@
#ifndef EDITOR_FILE_SERVER_H #ifndef EDITOR_FILE_SERVER_H
#define EDITOR_FILE_SERVER_H #define EDITOR_FILE_SERVER_H
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h" #include "core/io/tcp_server.h"
#include "core/object/class_db.h"
#include "core/os/thread.h" #include "core/os/thread.h"
#include "editor/editor_file_system.h" #include "editor/editor_file_system.h"

View file

@ -32,7 +32,6 @@
#define EDITOR_PERFORMANCE_PROFILER_H #define EDITOR_PERFORMANCE_PROFILER_H
#include "core/templates/hash_map.h" #include "core/templates/hash_map.h"
#include "core/templates/rb_map.h"
#include "main/performance.h" #include "main/performance.h"
#include "scene/gui/control.h" #include "scene/gui/control.h"
#include "scene/gui/label.h" #include "scene/gui/label.h"

View file

@ -31,12 +31,10 @@
#include "editor_profiler.h" #include "editor_profiler.h"
#include "core/io/image.h" #include "core/io/image.h"
#include "core/os/os.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/gui/editor_run_bar.h" #include "editor/gui/editor_run_bar.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/check_box.h" #include "scene/gui/check_box.h"
#include "scene/resources/image_texture.h" #include "scene/resources/image_texture.h"

View file

@ -31,7 +31,6 @@
#include "editor_visual_profiler.h" #include "editor_visual_profiler.h"
#include "core/io/image.h" #include "core/io/image.h"
#include "core/os/os.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/gui/editor_run_bar.h" #include "editor/gui/editor_run_bar.h"

View file

@ -61,13 +61,10 @@
#include "scene/gui/label.h" #include "scene/gui/label.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h" #include "scene/gui/margin_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/separator.h" #include "scene/gui/separator.h"
#include "scene/gui/split_container.h" #include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h" #include "scene/gui/tab_container.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
#include "scene/resources/packed_scene.h"
#include "servers/debugger/servers_debugger.h" #include "servers/debugger/servers_debugger.h"
#include "servers/display_server.h" #include "servers/display_server.h"

View file

@ -34,7 +34,6 @@
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h" #include "scene/gui/item_list.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
class EditorFileDialog; class EditorFileDialog;

View file

@ -31,7 +31,6 @@
#include "directory_create_dialog.h" #include "directory_create_dialog.h"
#include "core/io/dir_access.h" #include "core/io/dir_access.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/gui/editor_validation_panel.h" #include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"

View file

@ -35,12 +35,11 @@
#include "core/core_constants.h" #include "core/core_constants.h"
#include "core/io/compression.h" #include "core/io/compression.h"
#include "core/io/dir_access.h" #include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_importer.h" #include "core/io/resource_importer.h"
#include "core/object/script_language.h" #include "core/object/script_language.h"
#include "core/string/translation_server.h" #include "core/string/translation_server.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/export/editor_export.h" #include "editor/export/editor_export_platform.h"
#include "scene/resources/theme.h" #include "scene/resources/theme.h"
#include "scene/theme/theme_db.h" #include "scene/theme/theme_db.h"

View file

@ -37,6 +37,9 @@
#include "editor/gui/editor_version_button.h" #include "editor/gui/editor_version_button.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/item_list.h" #include "scene/gui/item_list.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/style_box.h" #include "scene/resources/style_box.h"
void EditorAbout::_notification(int p_what) { void EditorAbout::_notification(int p_what) {

View file

@ -35,9 +35,6 @@
#include "scene/gui/item_list.h" #include "scene/gui/item_list.h"
#include "scene/gui/rich_text_label.h" #include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_container.h" #include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h" #include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"

View file

@ -33,6 +33,7 @@
#include "core/math/geometry_2d.h" #include "core/math/geometry_2d.h"
#include "core/math/vector2.h" #include "core/math/vector2.h"
#include "core/math/vector2i.h" #include "core/math/vector2i.h"
#include "scene/resources/bit_map.h"
void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size, int p_cell_resolution) { void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size, int p_cell_resolution) {
int divide_by = MIN(64, p_cell_resolution); int divide_by = MIN(64, p_cell_resolution);

View file

@ -31,11 +31,9 @@
#ifndef EDITOR_ATLAS_PACKER_H #ifndef EDITOR_ATLAS_PACKER_H
#define EDITOR_ATLAS_PACKER_H #define EDITOR_ATLAS_PACKER_H
#include "core/math/vector2.h"
#include "core/math/vector2i.h"
#include "core/templates/vector.h" #include "core/templates/vector.h"
#include "scene/resources/bit_map.h"
struct Vector2;
struct Vector2i;
class EditorAtlasPacker { class EditorAtlasPacker {
public: public:

View file

@ -38,7 +38,6 @@
#include "editor/filesystem_dock.h" #include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h" #include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/main/window.h" #include "scene/main/window.h"
#include "scene/resources/packed_scene.h" #include "scene/resources/packed_scene.h"

View file

@ -30,16 +30,15 @@
#include "editor_build_profile.h" #include "editor_build_profile.h"
#include "core/io/dir_access.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "editor/editor_file_system.h" #include "editor/editor_file_system.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_paths.h" #include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/separator.h"
const char *EditorBuildProfile::build_option_identifiers[BUILD_OPTION_MAX] = { const char *EditorBuildProfile::build_option_identifiers[BUILD_OPTION_MAX] = {
// This maps to SCons build options. // This maps to SCons build options.

View file

@ -31,13 +31,9 @@
#ifndef EDITOR_BUILD_PROFILE_H #ifndef EDITOR_BUILD_PROFILE_H
#define EDITOR_BUILD_PROFILE_H #define EDITOR_BUILD_PROFILE_H
#include "core/io/file_access.h"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"
#include "editor/editor_help.h" #include "editor/editor_help.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
class EditorBuildProfile : public RefCounted { class EditorBuildProfile : public RefCounted {

View file

@ -32,7 +32,6 @@
#define EDITOR_COMMAND_PALETTE_H #define EDITOR_COMMAND_PALETTE_H
#include "core/input/shortcut.h" #include "core/input/shortcut.h"
#include "core/os/thread_safe.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"

View file

@ -33,17 +33,12 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/extension/gdextension_manager.h" #include "core/extension/gdextension_manager.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h" #include "editor/editor_undo_redo_manager.h"
#include "editor/multi_node_edit.h" #include "editor/multi_node_edit.h"
#include "editor/plugins/editor_context_menu_plugin.h" #include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/popup_menu.h"
#include "scene/resources/packed_scene.h" #include "scene/resources/packed_scene.h"
void EditorSelectionHistory::cleanup_history() { void EditorSelectionHistory::cleanup_history() {

View file

@ -39,6 +39,7 @@
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/separator.h"
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"), TTRC("3D Editor"),

View file

@ -31,12 +31,10 @@
#ifndef EDITOR_FEATURE_PROFILE_H #ifndef EDITOR_FEATURE_PROFILE_H
#define EDITOR_FEATURE_PROFILE_H #define EDITOR_FEATURE_PROFILE_H
#include "core/io/file_access.h"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"
#include "editor/editor_help.h" #include "editor/editor_help.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h" #include "scene/gui/split_container.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"

View file

@ -32,15 +32,12 @@
#define EDITOR_HELP_H #define EDITOR_HELP_H
#include "core/os/thread.h" #include "core/os/thread.h"
#include "editor/code_editor.h"
#include "editor/doc_tools.h" #include "editor/doc_tools.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "scene/gui/menu_button.h" #include "scene/gui/dialogs.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h" #include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h" #include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h" #include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/main/timer.h" #include "scene/main/timer.h"

View file

@ -30,7 +30,6 @@
#include "editor_help_search.h" #include "editor_help_search.h"
#include "core/os/keyboard.h"
#include "editor/editor_feature_profile.h" #include "editor/editor_feature_profile.h"
#include "editor/editor_main_screen.h" #include "editor/editor_main_screen.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"

View file

@ -31,10 +31,8 @@
#ifndef EDITOR_HELP_SEARCH_H #ifndef EDITOR_HELP_SEARCH_H
#define EDITOR_HELP_SEARCH_H #define EDITOR_HELP_SEARCH_H
#include "core/templates/rb_map.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"

View file

@ -48,6 +48,7 @@
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h" #include "editor/themes/editor_theme_manager.h"
#include "scene/gui/margin_container.h" #include "scene/gui/margin_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h" #include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h" #include "scene/gui/texture_rect.h"
#include "scene/property_utils.h" #include "scene/property_utils.h"

View file

@ -55,7 +55,6 @@
#include "plugins/editor_preview_plugins.h" #include "plugins/editor_preview_plugins.h"
#include "scene/3d/light_3d.h" #include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/control.h" #include "scene/gui/control.h"
#include "scene/main/window.h" #include "scene/main/window.h"

View file

@ -38,7 +38,6 @@
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/center_container.h"
#include "scene/gui/separator.h" #include "scene/gui/separator.h"
#include "scene/resources/font.h" #include "scene/resources/font.h"

View file

@ -34,12 +34,8 @@
#include "core/os/thread.h" #include "core/os/thread.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h" #include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
class UndoRedo; class UndoRedo;

View file

@ -30,10 +30,10 @@
#include "editor_native_shader_source_visualizer.h" #include "editor_native_shader_source_visualizer.h"
#include "editor/code_editor.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h" #include "servers/rendering/shader_language.h"

View file

@ -164,7 +164,6 @@
#include "editor/themes/editor_theme_manager.h" #include "editor/themes/editor_theme_manager.h"
#include "editor/window_wrapper.h" #include "editor/window_wrapper.h"
#include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "modules/modules_enabled.gen.h" // For gdscript, mono. #include "modules/modules_enabled.gen.h" // For gdscript, mono.

View file

@ -47,7 +47,6 @@
#include "editor/property_selector.h" #include "editor/property_selector.h"
#include "editor/scene_tree_dock.h" #include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/2d/gpu_particles_2d.h" #include "scene/2d/gpu_particles_2d.h"
#include "scene/3d/fog_volume.h" #include "scene/3d/fog_volume.h"
#include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_3d.h"
@ -56,7 +55,6 @@
#include "scene/main/window.h" #include "scene/main/window.h"
#include "scene/resources/font.h" #include "scene/resources/font.h"
#include "scene/resources/mesh.h" #include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_nodes.h"
///////////////////// Nil ///////////////////////// ///////////////////// Nil /////////////////////////

View file

@ -32,6 +32,7 @@
#include "core/input/input.h" #include "core/input/input.h"
#include "core/io/marshalls.h" #include "core/io/marshalls.h"
#include "editor/editor_file_system.h"
#include "editor/editor_properties.h" #include "editor/editor_properties.h"
#include "editor/editor_properties_vector.h" #include "editor/editor_properties_vector.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
@ -39,10 +40,8 @@
#include "editor/gui/editor_spin_slider.h" #include "editor/gui/editor_spin_slider.h"
#include "editor/inspector_dock.h" #include "editor/inspector_dock.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/gui/margin_container.h" #include "scene/gui/margin_container.h"
#include "scene/resources/packed_scene.h"
bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) { bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name; String name = p_name;

View file

@ -33,7 +33,6 @@
#include "editor/editor_inspector.h" #include "editor/editor_inspector.h"
#include "editor/editor_locale_dialog.h" #include "editor/editor_locale_dialog.h"
#include "editor/filesystem_dock.h"
class Button; class Button;
class EditorSpinSlider; class EditorSpinSlider;

View file

@ -42,7 +42,7 @@
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/main/window.h" #include "scene/main/window.h"
#include "scene/resources/image_texture.h" #include "scene/resources/image_texture.h"
#include "servers/rendering/rendering_server_default.h" #include "servers/rendering/rendering_server_globals.h"
bool EditorResourcePreviewGenerator::handles(const String &p_type) const { bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
bool success = false; bool success = false;

View file

@ -35,7 +35,6 @@
#include "core/io/config_file.h" #include "core/io/config_file.h"
#include "core/io/resource.h" #include "core/io/resource.h"
#include "core/os/thread_safe.h" #include "core/os/thread_safe.h"
#include "core/templates/rb_set.h"
class EditorPlugin; class EditorPlugin;

View file

@ -50,6 +50,7 @@
#include "scene/gui/panel_container.h" #include "scene/gui/panel_container.h"
#include "scene/gui/tab_container.h" #include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h" #include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
void EditorSettingsDialog::ok_pressed() { void EditorSettingsDialog::ok_pressed() {
if (!EditorSettings::get_singleton()) { if (!EditorSettings::get_singleton()) {

View file

@ -32,7 +32,6 @@
#define EDITOR_TRANSLATION_H #define EDITOR_TRANSLATION_H
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h" #include "core/templates/vector.h"
Vector<String> get_editor_locales(); Vector<String> get_editor_locales();

View file

@ -32,7 +32,6 @@
#include "core/io/resource.h" #include "core/io/resource.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "core/templates/local_vector.h"
#include "editor/debugger/editor_debugger_inspector.h" #include "editor/debugger/editor_debugger_inspector.h"
#include "editor/debugger/editor_debugger_node.h" #include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_log.h" #include "editor/editor_log.h"

View file

@ -31,7 +31,6 @@
#ifndef EDITOR_UNDO_REDO_MANAGER_H #ifndef EDITOR_UNDO_REDO_MANAGER_H
#define EDITOR_UNDO_REDO_MANAGER_H #define EDITOR_UNDO_REDO_MANAGER_H
#include "core/object/class_db.h"
#include "core/object/object.h" #include "core/object/object.h"
#include "core/object/undo_redo.h" #include "core/object/undo_redo.h"

View file

@ -31,10 +31,8 @@
#ifndef EDITOR_VCS_INTERFACE_H #ifndef EDITOR_VCS_INTERFACE_H
#define EDITOR_VCS_INTERFACE_H #define EDITOR_VCS_INTERFACE_H
#include "core/object/class_db.h"
#include "core/object/gdvirtual.gen.inc" #include "core/object/gdvirtual.gen.inc"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "core/variant/type_info.h"
#include "core/variant/typed_array.h" #include "core/variant/typed_array.h"
class EditorVCSInterface : public Object { class EditorVCSInterface : public Object {

View file

@ -31,12 +31,8 @@
#include "engine_update_label.h" #include "engine_update_label.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/os/time.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/main/http_request.h" #include "scene/main/http_request.h"
bool EngineUpdateLabel::_can_check_updates() const { bool EngineUpdateLabel::_can_check_updates() const {

View file

@ -30,13 +30,13 @@
#include "codesign.h" #include "codesign.h"
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "lipo.h" #include "lipo.h"
#include "macho.h" #include "macho.h"
#include "core/io/plist.h" #include "core/io/plist.h"
#include "core/os/os.h"
#include "editor/editor_paths.h" #include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "modules/modules_enabled.gen.h" // For regex. #include "modules/modules_enabled.gen.h" // For regex.
@ -44,6 +44,8 @@
#ifdef MODULE_REGEX_ENABLED #ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
/*************************************************************************/ /*************************************************************************/
/* CodeSignCodeResources */ /* CodeSignCodeResources */
/*************************************************************************/ /*************************************************************************/

View file

@ -41,16 +41,10 @@
// - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported). // - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported).
// - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only. // - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only.
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/plist.h"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"
#include "modules/modules_enabled.gen.h" // For regex. #include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#ifdef MODULE_REGEX_ENABLED #ifdef MODULE_REGEX_ENABLED

View file

@ -31,12 +31,7 @@
#include "editor_export_plugin.h" #include "editor_export_plugin.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h" #include "editor/export/editor_export_platform.h"
#include "scene/resources/resource_format_text.h"
void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) { void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) {
if (p_preset.is_valid()) { if (p_preset.is_valid()) {

View file

@ -31,7 +31,6 @@
#ifndef EDITOR_EXPORT_PLUGIN_H #ifndef EDITOR_EXPORT_PLUGIN_H
#define EDITOR_EXPORT_PLUGIN_H #define EDITOR_EXPORT_PLUGIN_H
#include "core/extension/gdextension.h"
#include "core/os/shared_object.h" #include "core/os/shared_object.h"
#include "editor_export_platform.h" #include "editor_export_platform.h"
#include "editor_export_preset.h" #include "editor_export_preset.h"

View file

@ -39,7 +39,7 @@
#include "editor/editor_paths.h" #include "editor/editor_paths.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/export/editor_export.h" #include "editor/export/editor_export_preset.h"
#include "editor/progress_dialog.h" #include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/file_dialog.h" #include "scene/gui/file_dialog.h"

View file

@ -30,6 +30,8 @@
#include "lipo.h" #include "lipo.h"
#include "macho.h"
bool LipO::is_lipo(const String &p_path) { bool LipO::is_lipo(const String &p_path) {
Ref<FileAccess> fb = FileAccess::open(p_path, FileAccess::READ); Ref<FileAccess> fb = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(fb.is_null(), false, vformat("LipO: Can't open file: \"%s\".", p_path)); ERR_FAIL_COND_V_MSG(fb.is_null(), false, vformat("LipO: Can't open file: \"%s\".", p_path));

View file

@ -33,8 +33,6 @@
// Universal / Universal 2 fat binary file creator and extractor. // Universal / Universal 2 fat binary file creator and extractor.
#include "macho.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"

View file

@ -30,6 +30,8 @@
#include "macho.h" #include "macho.h"
#include "core/crypto/crypto_core.h"
uint32_t MachO::seg_align(uint64_t p_vmaddr, uint32_t p_min, uint32_t p_max) { uint32_t MachO::seg_align(uint64_t p_vmaddr, uint32_t p_min, uint32_t p_max) {
uint32_t salign = p_max; uint32_t salign = p_max;
if (p_vmaddr != 0) { if (p_vmaddr != 0) {

View file

@ -33,8 +33,6 @@
// Mach-O binary object file format parser and editor. // Mach-O binary object file format parser and editor.
#include "core/crypto/crypto.h"
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"

View file

@ -41,7 +41,6 @@
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/import/resource_importer_texture_settings.h" #include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h" #include "scene/gui/check_button.h"
#include "scene/gui/item_list.h" #include "scene/gui/item_list.h"
#include "scene/gui/link_button.h" #include "scene/gui/link_button.h"

View file

@ -31,7 +31,8 @@
#ifndef FILE_INFO_H #ifndef FILE_INFO_H
#define FILE_INFO_H #define FILE_INFO_H
#include "core/variant/variant.h" #include "core/string/string_name.h"
#include "core/templates/list.h"
enum class FileSortOption { enum class FileSortOption {
FILE_SORT_NAME = 0, FILE_SORT_NAME = 0,

View file

@ -30,7 +30,7 @@
#include "collada.h" #include "collada.h"
#include <stdio.h> #include "core/config/project_settings.h"
//#define DEBUG_DEFAULT_ANIMATION //#define DEBUG_DEFAULT_ANIMATION
//#define DEBUG_COLLADA //#define DEBUG_COLLADA

View file

@ -31,10 +31,7 @@
#ifndef COLLADA_H #ifndef COLLADA_H
#define COLLADA_H #define COLLADA_H
#include "core/config/project_settings.h"
#include "core/io/xml_parser.h" #include "core/io/xml_parser.h"
#include "core/templates/rb_map.h"
#include "scene/resources/material.h"
class Collada { class Collada {
public: public:

View file

@ -30,20 +30,17 @@
#include "editor_import_collada.h" #include "editor_import_collada.h"
#include "core/os/os.h" #include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/import/3d/collada.h" #include "editor/import/3d/collada.h"
#include "scene/3d/camera_3d.h" #include "scene/3d/camera_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h" #include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h" #include "scene/3d/node_3d.h"
#include "scene/3d/path_3d.h" #include "scene/3d/path_3d.h"
#include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h" #include "scene/animation/animation_player.h"
#include "scene/resources/3d/importer_mesh.h" #include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/animation.h" #include "scene/resources/animation.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h" #include "scene/resources/surface_tool.h"
struct ColladaImport { struct ColladaImport {

View file

@ -30,7 +30,6 @@
#include "post_import_plugin_skeleton_renamer.h" #include "post_import_plugin_skeleton_renamer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "scene/3d/bone_attachment_3d.h" #include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_3d.h"

View file

@ -30,7 +30,6 @@
#include "post_import_plugin_skeleton_rest_fixer.h" #include "post_import_plugin_skeleton_rest_fixer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "scene/3d/bone_attachment_3d.h" #include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/retarget_modifier_3d.h" #include "scene/3d/retarget_modifier_3d.h"

View file

@ -30,7 +30,6 @@
#include "post_import_plugin_skeleton_track_organizer.h" #include "post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h" #include "scene/animation/animation_player.h"
#include "scene/resources/bone_map.h" #include "scene/resources/bone_map.h"

View file

@ -33,7 +33,6 @@
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/resource_saver.h" #include "core/io/resource_saver.h"
#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h" #include "scene/3d/node_3d.h"
#include "scene/resources/3d/importer_mesh.h" #include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/mesh.h" #include "scene/resources/mesh.h"

View file

@ -44,7 +44,6 @@
#include "scene/3d/occluder_instance_3d.h" #include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics/area_3d.h" #include "scene/3d/physics/area_3d.h"
#include "scene/3d/physics/collision_shape_3d.h" #include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/physics/static_body_3d.h" #include "scene/3d/physics/static_body_3d.h"
#include "scene/3d/physics/vehicle_body_3d.h" #include "scene/3d/physics/vehicle_body_3d.h"
#include "scene/animation/animation_player.h" #include "scene/animation/animation_player.h"
@ -57,7 +56,6 @@
#include "scene/resources/bone_map.h" #include "scene/resources/bone_map.h"
#include "scene/resources/packed_scene.h" #include "scene/resources/packed_scene.h"
#include "scene/resources/resource_format_text.h" #include "scene/resources/resource_format_text.h"
#include "scene/resources/surface_tool.h"
uint32_t EditorSceneFormatImporter::get_import_flags() const { uint32_t EditorSceneFormatImporter::get_import_flags() const {
uint32_t ret; uint32_t ret;

View file

@ -39,7 +39,6 @@
#include "scene/resources/3d/capsule_shape_3d.h" #include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h" #include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/importer_mesh.h" #include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/3d/sphere_shape_3d.h" #include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/animation.h" #include "scene/resources/animation.h"
#include "scene/resources/mesh.h" #include "scene/resources/mesh.h"

View file

@ -41,6 +41,7 @@
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h" #include "scene/animation/animation_player.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/3d/importer_mesh.h" #include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/surface_tool.h" #include "scene/resources/surface_tool.h"

View file

@ -37,13 +37,11 @@
#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_3d.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h" #include "scene/gui/panel_container.h"
#include "scene/gui/slider.h" #include "scene/gui/slider.h"
#include "scene/gui/split_container.h" #include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/tab_container.h" #include "scene/gui/tab_container.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
#include "scene/resources/3d/primitive_meshes.h" #include "scene/resources/3d/primitive_meshes.h"

View file

@ -31,16 +31,15 @@
#include "dynamic_font_import_settings.h" #include "dynamic_font_import_settings.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/string/translation_server.h" #include "core/string/translation.h"
#include "editor/editor_file_system.h" #include "editor/editor_file_system.h"
#include "editor/editor_inspector.h" #include "editor/editor_inspector.h"
#include "editor/editor_locale_dialog.h" #include "editor/editor_locale_dialog.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/split_container.h"
/*************************************************************************/ /*************************************************************************/
/* Settings data */ /* Settings data */

View file

@ -31,19 +31,13 @@
#ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H #ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H
#define DYNAMIC_FONT_IMPORT_SETTINGS_H #define DYNAMIC_FONT_IMPORT_SETTINGS_H
#include "editor/import/resource_importer_dynamic_font.h" #include "core/io/resource_importer.h"
#include "core/templates/rb_set.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/option_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/tab_container.h" #include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
#include "scene/resources/font.h" #include "scene/resources/font.h"
#include "servers/text_server.h"
class DynamicFontImportSettingsDialog; class DynamicFontImportSettingsDialog;

View file

@ -32,8 +32,6 @@
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
#include "scene/resources/texture.h"
String ResourceImporterImage::get_importer_name() const { String ResourceImporterImage::get_importer_name() const {
return "image"; return "image";

View file

@ -32,15 +32,12 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/error/error_macros.h" #include "core/error/error_macros.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"
#include "editor/editor_file_system.h" #include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_settings.h" #include "editor/import/resource_importer_texture_settings.h"
#include "scene/resources/compressed_texture.h" #include "scene/resources/compressed_texture.h"
#include "scene/resources/texture.h"
String ResourceImporterLayeredTexture::get_importer_name() const { String ResourceImporterLayeredTexture::get_importer_name() const {
switch (mode) { switch (mode) {

View file

@ -31,7 +31,6 @@
#include "resource_importer_shader_file.h" #include "resource_importer_shader_file.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h" #include "core/io/resource_saver.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/plugins/shader_file_editor_plugin.h" #include "editor/plugins/shader_file_editor_plugin.h"

View file

@ -35,7 +35,6 @@
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
#include "core/version.h" #include "core/version.h"
#include "editor/editor_file_system.h" #include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_toaster.h" #include "editor/gui/editor_toaster.h"
#include "editor/import/resource_importer_texture_settings.h" #include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"

View file

@ -34,7 +34,6 @@
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/io/image.h" #include "core/io/image.h"
#include "core/io/resource_importer.h" #include "core/io/resource_importer.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
class CompressedTexture2D; class CompressedTexture2D;

View file

@ -32,12 +32,12 @@
#include "atlas_import_failed.xpm" #include "atlas_import_failed.xpm"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
#include "core/io/resource_saver.h" #include "core/io/resource_saver.h"
#include "core/math/geometry_2d.h" #include "core/math/geometry_2d.h"
#include "editor/editor_atlas_packer.h" #include "editor/editor_atlas_packer.h"
#include "scene/resources/atlas_texture.h" #include "scene/resources/atlas_texture.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/image_texture.h" #include "scene/resources/image_texture.h"
#include "scene/resources/mesh.h" #include "scene/resources/mesh.h"
#include "scene/resources/mesh_texture.h" #include "scene/resources/mesh_texture.h"

View file

@ -30,8 +30,6 @@
#include "resource_importer_wav.h" #include "resource_importer_wav.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h" #include "core/io/resource_saver.h"
String ResourceImporterWAV::get_importer_name() const { String ResourceImporterWAV::get_importer_name() const {

View file

@ -38,6 +38,7 @@
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/pot_generator.h" #include "editor/pot_generator.h"
#include "scene/gui/control.h" #include "scene/gui/control.h"
#include "scene/gui/tab_container.h"
void LocalizationEditor::_notification(int p_what) { void LocalizationEditor::_notification(int p_what) {
switch (p_what) { switch (p_what) {

View file

@ -31,7 +31,7 @@
#ifndef MULTI_NODE_EDIT_H #ifndef MULTI_NODE_EDIT_H
#define MULTI_NODE_EDIT_H #define MULTI_NODE_EDIT_H
#include "scene/main/node.h" #include "core/object/ref_counted.h"
class MultiNodeEdit : public RefCounted { class MultiNodeEdit : public RefCounted {
GDCLASS(MultiNodeEdit, RefCounted); GDCLASS(MultiNodeEdit, RefCounted);

View file

@ -31,7 +31,6 @@
#include "node_dock.h" #include "node_dock.h"
#include "editor/connections_dialog.h" #include "editor/connections_dialog.h"
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
void NodeDock::show_groups() { void NodeDock::show_groups() {

View file

@ -40,7 +40,6 @@
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const { bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
return polygon == p_vertex.polygon && vertex == p_vertex.vertex; return polygon == p_vertex.polygon && vertex == p_vertex.vertex;

View file

@ -32,7 +32,7 @@
#define ABSTRACT_POLYGON_2D_EDITOR_H #define ABSTRACT_POLYGON_2D_EDITOR_H
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "scene/2d/polygon_2d.h" #include "scene/2d/node_2d.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
class Button; class Button;

View file

@ -35,7 +35,6 @@
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_blend_space_1d.h" #include "scene/animation/animation_blend_space_1d.h"
#include "scene/gui/graph_edit.h" #include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
class Button; class Button;
class CheckBox; class CheckBox;

View file

@ -30,8 +30,6 @@
#include "animation_blend_space_2d_editor.h" #include "animation_blend_space_2d_editor.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h" #include "core/math/geometry_2d.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"

View file

@ -35,7 +35,6 @@
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_blend_space_2d.h" #include "scene/animation/animation_blend_space_2d.h"
#include "scene/gui/graph_edit.h" #include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
class Button; class Button;
class CheckBox; class CheckBox;

View file

@ -31,9 +31,7 @@
#include "animation_blend_tree_editor_plugin.h" #include "animation_blend_tree_editor_plugin.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "editor/editor_inspector.h" #include "editor/editor_inspector.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_properties.h" #include "editor/editor_properties.h"
@ -43,17 +41,14 @@
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/check_box.h" #include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h" #include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h" #include "scene/gui/progress_bar.h"
#include "scene/gui/separator.h" #include "scene/gui/separator.h"
#include "scene/gui/view_panner.h" #include "scene/gui/view_panner.h"
#include "scene/main/window.h" #include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) { void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) { for (int i = 0; i < add_options.size(); i++) {

View file

@ -39,7 +39,6 @@
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/graph_edit.h" #include "scene/gui/graph_edit.h"
#include "scene/gui/panel_container.h" #include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
class AcceptDialog; class AcceptDialog;

View file

@ -33,7 +33,6 @@
#include "core/io/config_file.h" #include "core/io/config_file.h"
#include "core/templates/vector.h" #include "core/templates/vector.h"
#include "editor/animation_track_editor.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_mixer.h" #include "scene/animation/animation_mixer.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"

View file

@ -32,8 +32,6 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/input/input.h" #include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
#include "editor/editor_command_palette.h" #include "editor/editor_command_palette.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"

View file

@ -30,8 +30,6 @@
#include "animation_state_machine_editor.h" #include "animation_state_machine_editor.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h" #include "core/math/geometry_2d.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
@ -41,10 +39,7 @@
#include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h" #include "scene/gui/panel_container.h"
#include "scene/gui/separator.h" #include "scene/gui/separator.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"

View file

@ -30,7 +30,6 @@
#include "asset_library_editor_plugin.h" #include "asset_library_editor_plugin.h"
#include "core/input/input.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/io/stream_peer_tls.h" #include "core/io/stream_peer_tls.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
@ -44,6 +43,7 @@
#include "editor/project_settings_editor.h" #include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h" #include "scene/resources/image_texture.h"
static inline void setup_http_request(HTTPRequest *request) { static inline void setup_http_request(HTTPRequest *request) {

View file

@ -33,9 +33,7 @@
#include "editor/editor_asset_installer.h" #include "editor/editor_asset_installer.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "editor/plugins/editor_plugin_settings.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h" #include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h" #include "scene/gui/link_button.h"
@ -45,9 +43,8 @@
#include "scene/gui/progress_bar.h" #include "scene/gui/progress_bar.h"
#include "scene/gui/rich_text_label.h" #include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_container.h" #include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_button.h" #include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/http_request.h" #include "scene/main/http_request.h"
class EditorFileDialog; class EditorFileDialog;

View file

@ -32,6 +32,7 @@
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h" #include "editor/editor_undo_redo_manager.h"
#include "servers/audio/audio_stream.h"
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) { void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
} }

View file

@ -32,7 +32,6 @@
#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H #define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"
#include "servers/audio/audio_stream.h"
class AudioStreamRandomizerEditorPlugin : public EditorPlugin { class AudioStreamRandomizerEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin); GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin);

View file

@ -40,8 +40,6 @@
#include "editor/gui/editor_bottom_panel.h" #include "editor/gui/editor_bottom_panel.h"
#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h"
#include "editor/run_instances_dialog.h" #include "editor/run_instances_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/menu_button.h"
DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) { DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
EditorDebuggerServer::initialize(); EditorDebuggerServer::initialize();

View file

@ -31,7 +31,7 @@
#ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H #ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H
#define DEDICATED_SERVER_EXPORT_PLUGIN_H #define DEDICATED_SERVER_EXPORT_PLUGIN_H
#include "editor/export/editor_export.h" #include "editor/export/editor_export_plugin.h"
class DedicatedServerExportPlugin : public EditorExportPlugin { class DedicatedServerExportPlugin : public EditorExportPlugin {
private: private:

View file

@ -31,7 +31,6 @@
#include "editor_context_menu_plugin.h" #include "editor_context_menu_plugin.h"
#include "core/input/shortcut.h" #include "core/input/shortcut.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "scene/gui/popup_menu.h" #include "scene/gui/popup_menu.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"

View file

@ -55,8 +55,6 @@
#include "editor/scene_tree_dock.h" #include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h" #include "scene/3d/camera_3d.h"
#include "scene/gui/popup_menu.h" #include "scene/gui/popup_menu.h"
#include "scene/resources/image_texture.h"
#include "servers/rendering_server.h"
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) { void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon); EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);

View file

@ -34,11 +34,9 @@
#include "core/io/config_file.h" #include "core/io/config_file.h"
#include "core/io/dir_access.h" #include "core/io/dir_access.h"
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
void EditorPluginSettings::_notification(int p_what) { void EditorPluginSettings::_notification(int p_what) {

View file

@ -31,7 +31,6 @@
#ifndef EDITOR_PLUGIN_SETTINGS_H #ifndef EDITOR_PLUGIN_SETTINGS_H
#define EDITOR_PLUGIN_SETTINGS_H #define EDITOR_PLUGIN_SETTINGS_H
#include "editor/editor_data.h"
#include "editor/plugins/plugin_config_dialog.h" #include "editor/plugins/plugin_config_dialog.h"
class Tree; class Tree;

Some files were not shown because too many files have changed in this diff Show more