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	made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
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					 6 changed files with 65 additions and 113 deletions
				
			
		|  | @ -859,11 +859,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool | |||
| 		} | ||||
| 
 | ||||
| 		if (valid_right) { | ||||
| 			if (vsnode->is_output_port_expandable(i)) { | ||||
| 			if (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) { | ||||
| 				TextureButton *expand = memnew(TextureButton); | ||||
| 				expand->set_toggle_mode(true); | ||||
| 				expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); | ||||
| 				expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); | ||||
| 				expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); | ||||
| 				expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); | ||||
| 				expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); | ||||
| 				expand->set_pressed(vsnode->_is_output_port_expanded(i)); | ||||
| 				expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); | ||||
|  | @ -892,6 +892,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool | |||
| 
 | ||||
| 		if (!is_first_hbox) { | ||||
| 			node->add_child(hb); | ||||
| 			if (curve_xyz.is_valid()) { | ||||
| 				node->move_child(hb, 1 + expanded_port_counter); | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) { | ||||
|  |  | |||
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	 DennisManaa
						DennisManaa