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Properly calculate binormal when creating SurfaceTool from arrays
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2 changed files with 4 additions and 4 deletions
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@ -340,7 +340,7 @@ void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r
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if (d < 0.0) {
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r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999);
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} else {
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r_angle = (r_angle / Math_PI) * 0.5 + 0.5;
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r_angle = CLAMP((r_angle / Math_PI) * 0.5 + 0.5, 0.500008, 1.0);
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}
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}
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