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[HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
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0813008b8a
commit
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13 changed files with 518 additions and 510 deletions
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@ -30,7 +30,7 @@
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const GodotEval = {
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godot_js_eval__deps: ['$GodotRuntime'],
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godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
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godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
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const js_code = GodotRuntime.parseString(p_js);
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let eval_ret = null;
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try {
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@ -46,42 +46,40 @@ const GodotEval = {
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}
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switch (typeof eval_ret) {
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case 'boolean':
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GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
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return 1; // BOOL
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case 'boolean':
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GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
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return 1; // BOOL
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case 'number':
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GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
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return 3; // REAL
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case 'number':
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GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
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return 3; // REAL
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case 'string':
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GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
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return 4; // STRING
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case 'string':
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GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
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return 4; // STRING
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case 'object':
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if (eval_ret === null) {
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break;
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}
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if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
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eval_ret = new Uint8Array(eval_ret.buffer);
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}
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else if (eval_ret instanceof ArrayBuffer) {
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eval_ret = new Uint8Array(eval_ret);
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}
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if (eval_ret instanceof Uint8Array) {
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const func = GodotRuntime.get_func(p_callback);
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const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
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HEAPU8.set(eval_ret, bytes_ptr);
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return 20; // POOL_BYTE_ARRAY
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}
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case 'object':
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if (eval_ret === null) {
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break;
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}
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if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
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eval_ret = new Uint8Array(eval_ret.buffer);
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} else if (eval_ret instanceof ArrayBuffer) {
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eval_ret = new Uint8Array(eval_ret);
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}
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if (eval_ret instanceof Uint8Array) {
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const func = GodotRuntime.get_func(p_callback);
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const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
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HEAPU8.set(eval_ret, bytes_ptr);
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return 20; // POOL_BYTE_ARRAY
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}
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break;
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// no default
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}
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return 0; // NIL
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},
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}
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};
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mergeInto(LibraryManager.library, GodotEval);
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