[HTML5] Run eslint --fix.

Should I write a poem about this whole new world? ;)
This commit is contained in:
Fabio Alessandrelli 2020-11-23 13:27:13 +01:00
parent 0813008b8a
commit f316a1719d
13 changed files with 518 additions and 510 deletions

View file

@ -33,29 +33,29 @@ const GodotRuntime = {
/*
* Functions
*/
get_func: function(ptr) {
get_func: function (ptr) {
return wasmTable.get(ptr); // eslint-disable-line no-undef
},
/*
* Prints
*/
error: function() {
error: function () {
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
print: function() {
print: function () {
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
/*
* Memory
*/
malloc: function(p_size) {
malloc: function (p_size) {
return _malloc(p_size); // eslint-disable-line no-undef
},
free: function(p_ptr) {
free: function (p_ptr) {
_free(p_ptr); // eslint-disable-line no-undef
},
@ -63,16 +63,16 @@ const GodotRuntime = {
return getValue(p_ptr, p_type); // eslint-disable-line no-undef
},
setHeapValue: function(p_ptr, p_value, p_type) {
setHeapValue: function (p_ptr, p_value, p_type) {
setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
},
heapSub: function(p_heap, p_ptr, p_len) {
heapSub: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapCopy: function(p_heap, p_ptr, p_len) {
heapCopy: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
@ -80,22 +80,22 @@ const GodotRuntime = {
/*
* Strings
*/
parseString: function(p_ptr) {
parseString: function (p_ptr) {
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
},
strlen: function(p_str) {
strlen: function (p_str) {
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
},
allocString: function(p_str) {
const length = GodotRuntime.strlen(p_str)+1;
allocString: function (p_str) {
const length = GodotRuntime.strlen(p_str) + 1;
const c_str = GodotRuntime.malloc(length);
stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
return c_str;
},
allocStringArray: function(p_strings) {
allocStringArray: function (p_strings) {
const size = p_strings.length;
const c_ptr = GodotRuntime.malloc(size * 4);
for (let i = 0; i < size; i++) {
@ -104,7 +104,7 @@ const GodotRuntime = {
return c_ptr;
},
freeStringArray: function(p_ptr, p_len) {
freeStringArray: function (p_ptr, p_len) {
for (let i = 0; i < p_len; i++) {
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
}
@ -116,5 +116,5 @@ const GodotRuntime = {
},
},
};
autoAddDeps(GodotRuntime, "$GodotRuntime");
autoAddDeps(GodotRuntime, '$GodotRuntime');
mergeInto(LibraryManager.library, GodotRuntime);