mirror of
https://github.com/godotengine/godot.git
synced 2025-11-03 15:11:19 +00:00
Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
This commit is contained in:
commit
f3294e59e1
8 changed files with 79 additions and 42 deletions
|
|
@ -1033,6 +1033,9 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
|
|||
_update_buttons_state();
|
||||
emit_signal(SNAME("started"));
|
||||
|
||||
Array quit_keys = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
|
||||
_put_msg("scene:setup_scene", quit_keys);
|
||||
|
||||
if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "autostart_profiler", false)) {
|
||||
profiler->set_profiling(true);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue