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	You can create an inherited scene based on an already opened scene.
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					 1 changed files with 6 additions and 4 deletions
				
			
		|  | @ -3533,11 +3533,13 @@ Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bo | |||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	for(int i=0;i<editor_data.get_edited_scene_count();i++) { | ||||
| 	if(!p_set_inherited) { | ||||
| 		for(int i=0;i<editor_data.get_edited_scene_count();i++) { | ||||
| 
 | ||||
| 		if (editor_data.get_scene_path(i)==p_scene) { | ||||
| 			_scene_tab_changed(i); | ||||
| 			return OK; | ||||
| 			if (editor_data.get_scene_path(i)==p_scene) { | ||||
| 				_scene_tab_changed(i); | ||||
| 				return OK; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  |  | |||
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