style: Various other PEP8 fixes in Python files

Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
This commit is contained in:
Rémi Verschelde 2016-11-01 00:24:30 +01:00
parent 817dd7ccbb
commit f34151ff0f
25 changed files with 370 additions and 369 deletions

View file

@ -2,8 +2,8 @@ import os
def add_source_files(self, sources, filetype, lib_env=None, shared=False):
import glob;
import string;
import glob
import string
# if not lib_objects:
if not lib_env:
lib_env = self
@ -101,8 +101,8 @@ def build_glsl_header(filename):
# texture unit
texunit = str(int(line[line.find(":") + 1:].strip()))
uline = line[:line.lower().find("//")]
uline = uline.replace("uniform", "");
uline = uline.replace(";", "");
uline = uline.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
@ -120,9 +120,9 @@ def build_glsl_header(filename):
# ubo
uboidx = str(int(line[line.find(":") + 1:].strip()))
uline = line[:line.lower().find("//")]
uline = uline[uline.find("uniform") + len("uniform"):];
uline = uline.replace(";", "");
uline = uline.replace("{", "");
uline = uline[uline.find("uniform") + len("uniform"):]
uline = uline.replace(";", "")
uline = uline.replace("{", "")
lines = uline.split(",")
for x in lines:
@ -137,8 +137,8 @@ def build_glsl_header(filename):
ubo_names += [x]
else:
uline = line.replace("uniform", "");
uline = uline.replace(";", "");
uline = line.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
@ -152,9 +152,9 @@ def build_glsl_header(filename):
uniforms += [x]
if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
uline = line.replace("in ", "");
uline = uline.replace("attribute ", "");
uline = uline.replace(";", "");
uline = line.replace("in ", "")
uline = uline.replace("attribute ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
@ -165,8 +165,8 @@ def build_glsl_header(filename):
attributes += [(name, bind)]
if (line.strip().find("out ") == 0):
uline = line.replace("out", "").strip();
uline = uline.replace(";", "");
uline = line.replace("out", "").strip()
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
@ -190,12 +190,12 @@ def build_glsl_header(filename):
line = fs.readline()
line_offset += 1
fs.close();
fs.close()
out_file = filename + ".h"
fd = open(out_file, "w")
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
@ -205,47 +205,47 @@ def build_glsl_header(filename):
fd.write("#ifndef " + out_file_ifdef + "\n")
fd.write("#define " + out_file_ifdef + "\n")
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL";
fd.write("\n\n");
fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
fd.write("class " + out_file_class + " : public ShaderGL {\n\n");
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
fd.write("public:\n\n");
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"
fd.write("\n\n")
fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n")
fd.write("class " + out_file_class + " : public ShaderGL {\n\n")
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
fd.write("public:\n\n")
if (len(conditionals)):
fd.write("\tenum Conditionals {\n");
fd.write("\tenum Conditionals {\n")
for x in conditionals:
fd.write("\t\t" + x + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x + ",\n")
fd.write("\t};\n\n")
if (len(uniforms)):
fd.write("\tenum Uniforms {\n");
fd.write("\tenum Uniforms {\n")
for x in uniforms:
fd.write("\t\t" + x.upper() + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
if (len(conditionals)):
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
@ -276,7 +276,7 @@ def build_glsl_header(filename):
}
""");
""")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
@ -307,7 +307,7 @@ def build_glsl_header(filename):
}
""");
""")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
@ -321,18 +321,18 @@ def build_glsl_header(filename):
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}; """);
}; """)
fd.write("\n\n#undef _FU\n\n\n");
fd.write("\n\n#undef _FU\n\n\n")
fd.write("\tvirtual void init() {\n\n");
fd.write("\tvirtual void init() {\n\n")
if (len(conditionals)):
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
if (len(conditionals)):
for x in conditionals:
fd.write("\t\t\t\"#define " + x + "\\n\",\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
@ -341,8 +341,8 @@ def build_glsl_header(filename):
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if (len(uniforms)):
for x in uniforms:
fd.write("\t\t\t\"" + x + "\",\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
@ -350,62 +350,62 @@ def build_glsl_header(filename):
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
for x in attributes:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
if (len(fbos)):
fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
for x in fbos:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
if (len(ubos)):
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
for x in ubos:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
if (len(texunits)):
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
for x in texunits:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
for x in vertex_lines:
fd.write("\t\t\t" + x + "\n");
fd.write("\t\t\";\n\n");
fd.write("\t\t\t" + x + "\n")
fd.write("\t\t\";\n\n")
fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
for x in fragment_lines:
fd.write("\t\t\t" + x + "\n");
fd.write("\t\t\";\n\n");
fd.write("\t\t\t" + x + "\n")
fd.write("\t\t\";\n\n")
fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
fd.write("\t};\n\n")
fd.write("};\n\n");
fd.write("#endif\n\n");
fd.close();
fd.write("};\n\n")
fd.write("#endif\n\n")
fd.close()
def build_glsl_headers(target, source, env):
for x in source:
build_glsl_header(str(x));
build_glsl_header(str(x))
return 0
@ -455,8 +455,8 @@ def build_hlsl_dx9_header(filename):
if (not ifdefline in conditionals):
conditionals += [ifdefline]
if (line.find("uniform") != -1):
uline = line.replace("uniform", "");
uline = uline.replace(";", "");
uline = line.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
@ -483,12 +483,12 @@ def build_hlsl_dx9_header(filename):
line = fs.readline()
line_offset += 1
fs.close();
fs.close()
out_file = filename + ".h"
fd = open(out_file, "w")
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
@ -498,47 +498,47 @@ def build_hlsl_dx9_header(filename):
fd.write("#ifndef " + out_file_ifdef + "\n")
fd.write("#define " + out_file_ifdef + "\n")
out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9";
fd.write("\n\n");
fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n");
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
fd.write("public:\n\n");
out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"
fd.write("\n\n")
fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n")
fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n")
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
fd.write("public:\n\n")
if (len(conditionals)):
fd.write("\tenum Conditionals {\n");
fd.write("\tenum Conditionals {\n")
for x in conditionals:
fd.write("\t\t" + x + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x + ",\n")
fd.write("\t};\n\n")
if (len(uniforms)):
fd.write("\tenum Uniforms {\n");
fd.write("\tenum Uniforms {\n")
for x in uniforms:
fd.write("\t\t" + x.upper() + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
if (len(conditionals)):
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
@ -567,7 +567,7 @@ def build_hlsl_dx9_header(filename):
}
""");
""")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
@ -581,18 +581,18 @@ def build_hlsl_dx9_header(filename):
}
set_uniformfv(p_uniform,&matrix[0],4);
}; """);
}; """)
fd.write("\n\n#undef _FU\n\n\n");
fd.write("\n\n#undef _FU\n\n\n")
fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n")
if (len(conditionals)):
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
if (len(conditionals)):
for x in conditionals:
fd.write("\t\t\t\"" + x + "\",\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
@ -601,49 +601,49 @@ def build_hlsl_dx9_header(filename):
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if (len(uniforms)):
for x in uniforms:
fd.write("\t\t\t\"" + x + "\",\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
if (len(uniforms)):
for x in fragment_uniforms:
if (x):
fd.write("\t\t\ttrue,\n");
fd.write("\t\t\ttrue,\n")
else:
fd.write("\t\t\tfalse,\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\tfalse,\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
for x in vertex_lines:
fd.write("\t\t\t" + x + "\n");
fd.write("\t\t\";\n\n");
fd.write("\t\t\t" + x + "\n")
fd.write("\t\t\";\n\n")
fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
for x in fragment_lines:
fd.write("\t\t\t" + x + "\n");
fd.write("\t\t\";\n\n");
fd.write("\t\t\t" + x + "\n")
fd.write("\t\t\";\n\n")
fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
fd.write("\t};\n\n")
fd.write("};\n\n");
fd.write("#endif\n\n");
fd.close();
fd.write("};\n\n")
fd.write("#endif\n\n")
fd.close()
def build_hlsl_dx9_headers(target, source, env):
for x in source:
build_hlsl_dx9_header(str(x));
build_hlsl_dx9_header(str(x))
return 0
@ -717,14 +717,14 @@ def include_file_in_legacygl_header(filename, header_data, depth):
ifdefline = ifdefline.replace(")", "").strip()
if (line.find("_EN_") != -1):
enumbase = ifdefline[:ifdefline.find("_EN_")];
enumbase = ifdefline[:ifdefline.find("_EN_")]
ifdefline = ifdefline.replace("_EN_", "_")
line = line.replace("_EN_", "_")
# print(enumbase+":"+ifdefline);
if (enumbase not in header_data.enums):
header_data.enums[enumbase] = []
if (ifdefline not in header_data.enums[enumbase]):
header_data.enums[enumbase].append(ifdefline);
header_data.enums[enumbase].append(ifdefline)
elif (not ifdefline in header_data.conditionals):
header_data.conditionals += [ifdefline]
@ -737,9 +737,9 @@ def include_file_in_legacygl_header(filename, header_data, depth):
else:
texunit = str(int(texunitstr))
uline = line[:line.lower().find("//")]
uline = uline.replace("uniform", "");
uline = uline.replace("highp", "");
uline = uline.replace(";", "");
uline = uline.replace("uniform", "")
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
@ -754,8 +754,8 @@ def include_file_in_legacygl_header(filename, header_data, depth):
header_data.texunit_names += [x]
elif (line.find("uniform") != -1):
uline = line.replace("uniform", "");
uline = uline.replace(";", "");
uline = line.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
@ -769,10 +769,10 @@ def include_file_in_legacygl_header(filename, header_data, depth):
header_data.uniforms += [x]
if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
uline = line.replace("in ", "");
uline = uline.replace("attribute ", "");
uline = uline.replace("highp ", "");
uline = uline.replace(";", "");
uline = line.replace("in ", "")
uline = uline.replace("attribute ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
@ -796,7 +796,7 @@ def include_file_in_legacygl_header(filename, header_data, depth):
line = fs.readline()
header_data.line_offset += 1
fs.close();
fs.close()
return header_data
@ -811,7 +811,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
enum_constants = []
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
@ -821,49 +821,49 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix;
fd.write("\n\n");
fd.write("#include \"" + include + "\"\n\n\n");
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n");
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
fd.write("\n\n")
fd.write("#include \"" + include + "\"\n\n\n")
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
fd.write("public:\n\n");
fd.write("public:\n\n")
if (len(header_data.conditionals)):
fd.write("\tenum Conditionals {\n");
fd.write("\tenum Conditionals {\n")
for x in header_data.conditionals:
fd.write("\t\t" + x.upper() + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
if (len(header_data.uniforms)):
fd.write("\tenum Uniforms {\n");
fd.write("\tenum Uniforms {\n")
for x in header_data.uniforms:
fd.write("\t\t" + x.upper() + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
if (len(header_data.conditionals)):
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
@ -894,7 +894,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
}
""");
""")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
@ -925,7 +925,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
}
""");
""")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
@ -939,17 +939,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}; """);
}; """)
fd.write("\n\n#undef _FU\n\n\n");
fd.write("\n\n#undef _FU\n\n\n")
fd.write("\tvirtual void init() {\n\n");
fd.write("\tvirtual void init() {\n\n")
enum_value_count = 0;
enum_value_count = 0
if (len(header_data.enums)):
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
fd.write("\t\tstatic const Enum _enums[]={\n")
bitofs = len(header_data.conditionals)
@ -958,7 +958,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
for xv in header_data.enums:
x = header_data.enums[xv]
bits = 1
amt = len(x);
amt = len(x)
# print(x)
while(2**bits < amt):
bits += 1
@ -975,18 +975,18 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
strs += "NULL}"
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n");
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
bitofs += bits
fd.write("\t\t};\n\n");
fd.write("\t\t};\n\n")
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
enum_value_count = len(enum_vals);
enum_value_count = len(enum_vals)
for x in enum_vals:
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n");
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
fd.write("\t\t};\n\n");
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const Enum *_enums=NULL;\n")
fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
@ -996,8 +996,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
if (len(header_data.conditionals)):
for x in header_data.conditionals:
fd.write("\t\t\t\"#define " + x + "\\n\",\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
@ -1006,8 +1006,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if (len(header_data.uniforms)):
for x in header_data.uniforms:
fd.write("\t\t\t\"" + x + "\",\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
@ -1016,36 +1016,36 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
for x in header_data.attributes:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
if (len(header_data.texunits)):
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
for x in header_data.texunits:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
fd.write("\t\t};\n\n");
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
fd.write("\t\tstatic const char _vertex_code[]={\n")
for x in header_data.vertex_lines:
for i in range(len(x)):
fd.write(str(ord(x[i])) + ",");
fd.write(str(ord(x[i])) + ",")
fd.write(str(ord('\n')) + ",");
fd.write("\t\t0};\n\n");
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
fd.write("\t\tstatic const char _fragment_code[]={\n")
for x in header_data.fragment_lines:
for i in range(len(x)):
fd.write(str(ord(x[i])) + ",");
fd.write(str(ord(x[i])) + ",")
fd.write(str(ord('\n')) + ",");
fd.write("\t\t0};\n\n");
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
@ -1060,20 +1060,20 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("\tenum EnumConditionals {\n")
for x in enum_constants:
fd.write("\t\t" + x.upper() + ",\n");
fd.write("\t};\n\n");
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
fd.write("};\n\n");
fd.write("#endif\n\n");
fd.close();
fd.write("};\n\n")
fd.write("#endif\n\n")
fd.close()
def build_legacygl_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False);
build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False)
return 0
@ -1120,22 +1120,22 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
type = res.groups(1)
name = res.groups(2)
uniforms.append(name);
uniforms.append(name)
if (type.find("texobj") != -1):
sizes.append(1);
sizes.append(1)
else:
t = re.match(r"float(\d)x(\d)", type);
t = re.match(r"float(\d)x(\d)", type)
if t:
sizes.append(int(t.groups(1)) * int(t.groups(2)))
else:
t = re.match(r"float(\d)", type);
t = re.match(r"float(\d)", type)
sizes.append(int(t.groups(1)))
if line.find("[branch]") != -1:
conditionals.append(name);
conditionals.append(name)
line = fs.readline();
line = fs.readline()
def build_cg_shader(sname):
@ -1144,36 +1144,36 @@ def build_cg_shader(sname):
vp_uniform_sizes = []
vp_conditionals = []
parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals)
fp_uniforms = []
fp_uniform_sizes = []
fp_conditionals = []
parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
fd = open("shader_" + sname + ".cg.h", "w");
fd = open("shader_" + sname + ".cg.h", "w")
fd.write('\n#include "shader_cell.h"\n');
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
fd.write("\n\tstatic struct VertexUniforms[] = {\n");
fd.write('\n#include "shader_cell.h"\n')
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
fd.write("\n\tstatic struct VertexUniforms[] = {\n")
offset = 0;
offset = 0
for i in range(0, len(vp_uniforms)):
fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
offset = offset + vp_uniform_sizes[i];
fd.write("\t};\n\n");
offset = offset + vp_uniform_sizes[i]
fd.write("\t};\n\n")
fd.write("public:\n\n");
fd.write("public:\n\n")
fd.write("\tenum {\n");
fd.write("\tenum {\n")
for i in range(0, len(vp_uniforms)):
fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
fd.write("\t};\n");
fd.write("\t};\n")
import glob
@ -1440,13 +1440,13 @@ def save_active_platforms(apnames, ap):
for x in ap:
pth = x + "/logo.png"
# print("open path: "+pth)
pngf = open(pth, "rb");
b = pngf.read(1);
pngf = open(pth, "rb")
b = pngf.read(1)
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
str += " static const unsigned char _" + x[9:] + "_logo[]={"
while(len(b) == 1):
str += hex(ord(b))
b = pngf.read(1);
b = pngf.read(1)
if (len(b) == 1):
str += ","