Mono: Better versioning and gracefully unloading of Godot API assemblies

This commit is contained in:
Ignacio Etcheverry 2018-02-22 13:13:51 +01:00
parent 125fc8cc44
commit f37090ccf4
15 changed files with 429 additions and 88 deletions

View file

@ -456,7 +456,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
#ifdef DEBUG_ENABLED
// Printing an error here will result in endless recursion, so we must be careful
if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
return Vector<StackInfo>();
MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());