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GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
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4 changed files with 5 additions and 5 deletions
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@ -372,7 +372,7 @@ void (*type_init_function_table[])(Variant *) = {
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&&OPCODE_TYPE_ADJUST_QUATERNION, \
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&&OPCODE_TYPE_ADJUST_AABB, \
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&&OPCODE_TYPE_ADJUST_BASIS, \
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&&OPCODE_TYPE_ADJUST_TRANSFORM, \
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&&OPCODE_TYPE_ADJUST_TRANSFORM3D, \
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&&OPCODE_TYPE_ADJUST_COLOR, \
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&&OPCODE_TYPE_ADJUST_STRING_NAME, \
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&&OPCODE_TYPE_ADJUST_NODE_PATH, \
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@ -3263,7 +3263,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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OPCODE_TYPE_ADJUST(QUATERNION, Quaternion);
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OPCODE_TYPE_ADJUST(AABB, AABB);
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OPCODE_TYPE_ADJUST(BASIS, Basis);
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OPCODE_TYPE_ADJUST(TRANSFORM, Transform3D);
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OPCODE_TYPE_ADJUST(TRANSFORM3D, Transform3D);
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OPCODE_TYPE_ADJUST(COLOR, Color);
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OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
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OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
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