mirror of
https://github.com/godotengine/godot.git
synced 2025-11-03 23:21:15 +00:00
Fixes crash when calling VisualShader::set_mode
This commit is contained in:
parent
cb64f2d96b
commit
f455f873c7
1 changed files with 2 additions and 0 deletions
|
|
@ -675,6 +675,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect
|
||||||
}
|
}
|
||||||
|
|
||||||
void VisualShader::set_mode(Mode p_mode) {
|
void VisualShader::set_mode(Mode p_mode) {
|
||||||
|
ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d.", p_mode));
|
||||||
|
|
||||||
if (shader_mode == p_mode) {
|
if (shader_mode == p_mode) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue