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Use resize_zeroed instead of resize then fill(0) in several places.
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7e4f6bdb59
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6 changed files with 7 additions and 15 deletions
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@ -437,8 +437,7 @@ void Fog::VolumetricFog::init(const Vector3i &fog_size, RID p_sky_shader) {
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#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
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Vector<uint8_t> dm;
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dm.resize(fog_size.x * fog_size.y * fog_size.z * 4);
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dm.fill(0);
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dm.resize_zeroed(fog_size.x * fog_size.y * fog_size.z * 4);
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density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
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RD::get_singleton()->set_resource_name(density_map, "Fog density map");
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@ -187,8 +187,7 @@ void ShaderRD::_initialize_version(Version *p_version) {
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p_version->variants.resize_zeroed(variant_defines.size());
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p_version->variant_data.resize(variant_defines.size());
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p_version->group_compilation_tasks.resize(group_enabled.size());
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p_version->group_compilation_tasks.fill(0);
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p_version->group_compilation_tasks.resize_zeroed(group_enabled.size());
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}
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void ShaderRD::_clear_version(Version *p_version) {
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