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Add GDScript Language Protocol plugin
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173
modules/gdscript/language_server/gdscript_language_protocol.cpp
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173
modules/gdscript/language_server/gdscript_language_protocol.cpp
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/*************************************************************************/
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/* gdscript_language_protocol.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdscript_language_protocol.h"
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#include "core/io/json.h"
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#include "core/os/copymem.h"
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#include "core/project_settings.h"
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GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL;
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void GDScriptLanguageProtocol::on_data_received(int p_id) {
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lastest_client_id = p_id;
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Ref<WebSocketPeer> peer = server->get_peer(p_id);
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PoolByteArray data;
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if (OK == peer->get_packet_buffer(data)) {
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String message;
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message.parse_utf8((const char *)data.read().ptr(), data.size());
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if (message.begins_with("Content-Length:")) return;
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String output = process_message(message);
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if (!output.empty()) {
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CharString charstr = output.utf8();
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peer->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
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}
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}
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}
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void GDScriptLanguageProtocol::on_client_connected(int p_id, const String &p_protocal) {
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clients.set(p_id, server->get_peer(p_id));
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}
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void GDScriptLanguageProtocol::on_client_disconnected(int p_id, bool p_was_clean_close) {
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clients.erase(p_id);
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}
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String GDScriptLanguageProtocol::process_message(const String &p_text) {
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String ret = process_string(p_text);
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if (ret.empty()) {
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return ret;
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} else {
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return format_output(ret);
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}
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}
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String GDScriptLanguageProtocol::format_output(const String &p_text) {
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String header = "Content-Length: ";
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CharString charstr = p_text.utf8();
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size_t len = charstr.length();
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header += itos(len);
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header += "\r\n\r\n";
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return header + p_text;
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}
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void GDScriptLanguageProtocol::_bind_methods() {
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ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize);
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ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
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ClassDB::bind_method(D_METHOD("on_data_received"), &GDScriptLanguageProtocol::on_data_received);
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ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
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ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
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}
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Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
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lsp::InitializeResult ret;
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return ret.to_json();
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}
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void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
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Dictionary params;
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params["type"] = 3;
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params["message"] = "GDScript Language Server initialized!";
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Dictionary test_message = make_notification("window/showMessage", params);
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if (Ref<WebSocketPeer> *peer = clients.getptr(lastest_client_id)) {
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String msg = JSON::print(test_message);
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msg = format_output(msg);
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CharString charstr = msg.utf8();
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(*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
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}
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}
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void GDScriptLanguageProtocol::poll() {
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server->poll();
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}
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Error GDScriptLanguageProtocol::start(int p_port) {
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if (server == NULL) {
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server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
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server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough
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server->connect("data_received", this, "on_data_received");
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server->connect("client_connected", this, "on_client_connected");
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server->connect("client_disconnected", this, "on_client_disconnected");
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}
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return server->listen(p_port);
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}
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void GDScriptLanguageProtocol::stop() {
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server->stop();
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}
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void GDScriptLanguageProtocol::notify_all_clients(const String &p_method, const Variant &p_params) {
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Dictionary message = make_notification(p_method, p_params);
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String msg = JSON::print(message);
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msg = format_output(msg);
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CharString charstr = msg.utf8();
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const int *p_id = clients.next(NULL);
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while (p_id != NULL) {
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Ref<WebSocketPeer> peer = clients.get(*p_id);
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(*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
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p_id = clients.next(p_id);
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}
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}
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void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client) {
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if (p_client == -1) {
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p_client = lastest_client_id;
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}
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Ref<WebSocketPeer> *peer = clients.getptr(p_client);
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ERR_FAIL_COND(peer == NULL);
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Dictionary message = make_notification(p_method, p_params);
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String msg = JSON::print(message);
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msg = format_output(msg);
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CharString charstr = msg.utf8();
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(*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
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}
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GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
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server = NULL;
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singleton = this;
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set_scope("textDocument", &text_document);
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set_scope("workspace", &workspace);
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workspace.root = ProjectSettings::get_singleton()->get_resource_path();
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}
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GDScriptLanguageProtocol::~GDScriptLanguageProtocol() {
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memdelete(server);
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server = NULL;
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}
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