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	Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
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					 16 changed files with 1919 additions and 63 deletions
				
			
		|  | @ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const | |||
| 					keep = false; | ||||
| 				} else { | ||||
| 					RSG::storage->particles_request_process(ins->base); | ||||
| 					RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); | ||||
| 					//particles visible? request redraw
 | ||||
| 					RenderingServerRaster::redraw_request(); | ||||
| 				} | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky