Use half float precision buffer for 3D when HDR2D is enabled

This is necessary for Environment effects like Glow to work correctly.
This commit is contained in:
clayjohn 2025-08-25 14:03:31 -07:00
parent c7b1767560
commit f61ee7bdf6
13 changed files with 60 additions and 53 deletions

View file

@ -142,6 +142,8 @@ float sc_luminance_multiplier() {
return 1.0;
}
#define REFLECTION_MULTIPLIER 1.0
#define SDFGI_MAX_CASCADES 8
/* Set 0: Base Pass (never changes) */