Rename TextureButton set_*_texture methods to set_texture_*

This commit is contained in:
Aaron Franke 2022-11-07 02:09:13 -06:00
parent 895428c805
commit f6714858bf
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
13 changed files with 84 additions and 84 deletions

View file

@ -816,8 +816,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->is_output_port_expandable(i)) {
TextureButton *expand = memnew(TextureButton);
expand->set_toggle_mode(true);
expand->set_normal_texture(editor->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
expand->set_pressed_texture(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
expand->set_texture_normal(editor->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
expand->set_texture_pressed(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
expand->set_pressed(vsnode->_is_output_port_expanded(i));
expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
@ -826,8 +826,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
preview->set_normal_texture(editor->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
preview->set_pressed_texture(editor->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
preview->set_texture_normal(editor->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
preview->set_texture_pressed(editor->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
register_output_port(p_id, j, preview);