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Improve performance of CSharpLanguage::reload_assemblies
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2 changed files with 52 additions and 12 deletions
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@ -434,6 +434,11 @@ class CSharpLanguage : public ScriptLanguage {
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friend class GDMono;
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#ifdef TOOLS_ENABLED
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Vector<String> pending_file_system_update_paths;
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bool is_flushing_filesystem_updates = false;
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void _queue_for_filesystem_update(String p_script_path);
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void _flush_filesystem_updates();
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EditorPlugin *godotsharp_editor = nullptr;
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static void _editor_init_callback();
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