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	Visual Shaders are back.
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					 32 changed files with 6368 additions and 93 deletions
				
			
		|  | @ -321,8 +321,8 @@ MainLoop *test() { | |||
| 	dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; | ||||
| 	dt["fragment"].can_discard = true; | ||||
| 
 | ||||
| 	Set<String> rm; | ||||
| 	rm.insert("popo"); | ||||
| 	Vector<StringName> rm; | ||||
| 	rm.push_back("popo"); | ||||
| 	Set<String> types; | ||||
| 	types.insert("spatial"); | ||||
| 
 | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky