Visual Shaders are back.

This commit is contained in:
Juan Linietsky 2018-07-14 18:15:42 -03:00
parent 1fc7973a00
commit f6ce73f724
32 changed files with 6368 additions and 93 deletions

View file

@ -321,8 +321,8 @@ MainLoop *test() {
dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
dt["fragment"].can_discard = true;
Set<String> rm;
rm.insert("popo");
Vector<StringName> rm;
rm.push_back("popo");
Set<String> types;
types.insert("spatial");