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Visual Shaders are back.
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parent
1fc7973a00
commit
f6ce73f724
32 changed files with 6368 additions and 93 deletions
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@ -3583,7 +3583,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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return OK;
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}
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Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types) {
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Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
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Token tk = _get_token();
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@ -3642,7 +3642,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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return ERR_PARSE_ERROR;
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}
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if (!p_render_modes.has(mode)) {
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if (p_render_modes.find(mode) == -1) {
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_set_error("Invalid render mode: '" + String(mode) + "'");
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return ERR_PARSE_ERROR;
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}
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@ -4097,7 +4097,7 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
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return String();
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}
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Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types) {
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Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
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clear();
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@ -4114,7 +4114,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
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return OK;
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}
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Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint) {
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Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint) {
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clear();
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@ -4134,9 +4134,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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return ERR_PARSE_ERROR;
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} break;
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case COMPLETION_RENDER_MODE: {
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for (const Set<String>::Element *E = p_render_modes.front(); E; E = E->next()) {
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for (int i = 0; i < p_render_modes.size(); i++) {
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r_options->push_back(E->get());
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r_options->push_back(p_render_modes[i]);
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}
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return OK;
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