Properly reset blend mode when resetting canvas in compatibility renderer

This commit is contained in:
clayjohn 2023-02-09 15:50:17 -08:00
parent 929ee61170
commit f6d22df072

View file

@ -2259,6 +2259,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 2); glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 2);