Merge pull request #69467 from rune-scape/rune-subclass-script-path

GDScript: Fix subclass script path issues
This commit is contained in:
Rémi Verschelde 2022-12-10 10:21:19 +01:00 committed by GitHub
commit f6ea295bb1
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7 changed files with 26 additions and 18 deletions

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@ -478,7 +478,7 @@ void GDScript::_clear_doc() {
void GDScript::_update_doc() {
_clear_doc();
doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
doc.script_path = vformat(R"("%s")", get_script_path().get_slice("://", 1));
if (!name.is_empty()) {
doc.name = name;
} else {
@ -801,9 +801,9 @@ void GDScript::update_exports() {
String GDScript::_get_debug_path() const {
if (is_built_in() && !get_name().is_empty()) {
return get_name() + " (" + get_path() + ")";
return vformat("%s(%s)", get_name(), get_script_path());
} else {
return get_path();
return get_script_path();
}
}
@ -904,7 +904,7 @@ Error GDScript::reload(bool p_keep_state) {
for (const GDScriptWarning &warning : parser.get_warnings()) {
if (EngineDebugger::is_active()) {
Vector<ScriptLanguage::StackInfo> si;
EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
EngineDebugger::get_script_debugger()->send_error("", get_script_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
}
}
#endif
@ -1027,6 +1027,10 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
}
}
String GDScript::get_script_path() const {
return path;
}
Error GDScript::load_source_code(const String &p_path) {
if (p_path.is_empty() || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
return OK;
@ -2164,7 +2168,8 @@ void GDScriptLanguage::reload_all_scripts() {
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
// Scripts will reload all subclasses, so only reload root scripts.
if (elem->self()->is_root_script() && elem->self()->get_path().is_resource_file()) {
print_verbose("GDScript: Found: " + elem->self()->get_path());
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
@ -2193,7 +2198,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
// Scripts will reload all subclasses, so only reload root scripts.
if (elem->self()->is_root_script() && elem->self()->get_path().is_resource_file()) {
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem = elem->next();