Fix crash due to ~CSharpInstance() being called on freed instance

This would be the case when calling SetScript on an object with a C# script.
This commit is contained in:
Ignacio Etcheverry 2018-12-01 02:23:55 +01:00
parent b613c29053
commit f6f2be7577
3 changed files with 21 additions and 11 deletions

View file

@ -993,7 +993,7 @@ void CSharpLanguage::set_language_index(int p_idx) {
void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
if (!p_gchandle->is_released()) { // Do not locking unnecessarily
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
p_gchandle->release();
}
@ -1003,7 +1003,7 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<Mon
uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
if (!p_gchandle->is_released()) { // Do not locking unnecessarily
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
MonoObject *target = p_gchandle->get_target();
@ -1754,7 +1754,8 @@ CSharpInstance::CSharpInstance() :
base_ref(false),
ref_dying(false),
unsafe_referenced(false),
predelete_notified(false) {
predelete_notified(false),
destructing_script_instance(false) {
}
CSharpInstance::~CSharpInstance() {
@ -1771,7 +1772,9 @@ CSharpInstance::~CSharpInstance() {
if (mono_object) {
MonoException *exc = NULL;
destructing_script_instance = true;
GDMonoUtils::dispose(mono_object, &exc);
destructing_script_instance = false;
if (exc) {
GDMonoUtils::set_pending_exception(exc);