Initialize class/struct variables with default values in modules/

This commit is contained in:
Rafał Mikrut 2021-02-08 10:57:18 +01:00
parent 57e2822a05
commit f7209b459b
100 changed files with 533 additions and 772 deletions

View file

@ -137,7 +137,6 @@ Ref<VisualScript> VisualScriptNode::get_visual_script() const {
}
VisualScriptNode::VisualScriptNode() {
breakpoint = false;
}
////////////////
@ -145,8 +144,6 @@ VisualScriptNode::VisualScriptNode() {
/////////////////////
VisualScriptNodeInstance::VisualScriptNodeInstance() {
sequence_outputs = nullptr;
input_ports = nullptr;
}
VisualScriptNodeInstance::~VisualScriptNodeInstance() {
@ -2623,14 +2620,8 @@ void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
}
VisualScriptLanguage::VisualScriptLanguage() {
notification = "_notification";
_step = "_step";
_subcall = "_subcall";
singleton = this;
_debug_parse_err_node = -1;
_debug_parse_err_file = "";
_debug_call_stack_pos = 0;
int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024