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Initialize class/struct variables with default values in modules/
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parent
57e2822a05
commit
f7209b459b
100 changed files with 533 additions and 772 deletions
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@ -49,7 +49,7 @@ class VisualScriptNode : public Resource {
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Ref<VisualScript> script_used;
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Array default_input_values;
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bool breakpoint;
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bool breakpoint = false;
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void _set_default_input_values(Array p_values);
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Array _get_default_input_values() const;
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@ -90,13 +90,9 @@ public:
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
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struct TypeGuess {
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Variant::Type type;
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Variant::Type type = Variant::NIL;
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StringName gdclass;
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Ref<Script> script;
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TypeGuess() {
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type = Variant::NIL;
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}
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};
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virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
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@ -114,19 +110,19 @@ class VisualScriptNodeInstance {
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INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
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};
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int id;
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int sequence_index;
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VisualScriptNodeInstance **sequence_outputs;
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int sequence_output_count;
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int id = 0;
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int sequence_index = 0;
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VisualScriptNodeInstance **sequence_outputs = nullptr;
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int sequence_output_count = 0;
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Vector<VisualScriptNodeInstance *> dependencies;
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int *input_ports;
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int input_port_count;
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int *output_ports;
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int output_port_count;
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int working_mem_idx;
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int pass_idx;
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int *input_ports = nullptr;
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int input_port_count = 0;
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int *output_ports = nullptr;
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int output_port_count = 0;
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int working_mem_idx = 0;
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int pass_idx = 0;
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VisualScriptNode *base;
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VisualScriptNode *base = nullptr;
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public:
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enum StartMode {
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@ -178,7 +174,7 @@ public:
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uint64_t from_output : 16;
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uint64_t to_node : 24;
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};
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uint64_t id;
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uint64_t id = 0;
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};
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bool operator<(const SequenceConnection &p_connection) const {
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@ -194,7 +190,7 @@ public:
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uint64_t to_node : 24;
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uint64_t to_port : 8;
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};
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uint64_t id;
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uint64_t id = 0;
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};
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bool operator<(const DataConnection &p_connection) const {
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@ -208,7 +204,7 @@ private:
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StringName base_type;
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struct Argument {
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String name;
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Variant::Type type;
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Variant::Type type = Variant::Type::NIL;
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};
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struct NodeData {
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@ -231,7 +227,7 @@ private:
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struct Variable {
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PropertyInfo info;
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Variant default_value;
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bool _export;
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bool _export = false;
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// Add getter & setter options here.
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};
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@ -388,26 +384,27 @@ public:
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};
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class VisualScriptInstance : public ScriptInstance {
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Object *owner;
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Object *owner = nullptr;
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Ref<VisualScript> script;
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Map<StringName, Variant> variables; // Using variable path, not script.
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Map<int, VisualScriptNodeInstance *> instances;
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struct Function {
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int node;
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int max_stack;
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int trash_pos;
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int flow_stack_size;
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int pass_stack_size;
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int node_count;
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int argument_count;
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int node = 0;
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int max_stack = 0;
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int trash_pos = 0;
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int flow_stack_size = 0;
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int pass_stack_size = 0;
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int node_count = 0;
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int argument_count = 0;
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};
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Map<StringName, Function> functions;
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Vector<Variant> default_values;
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int max_input_args, max_output_args;
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int max_input_args = 0;
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int max_output_args = 0;
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StringName source;
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@ -479,14 +476,14 @@ class VisualScriptFunctionState : public Reference {
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ObjectID instance_id;
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ObjectID script_id;
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VisualScriptInstance *instance;
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VisualScriptInstance *instance = nullptr;
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StringName function;
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Vector<uint8_t> stack;
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int working_mem_index;
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int variant_stack_size;
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VisualScriptNodeInstance *node;
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int flow_stack_pos;
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int pass;
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int working_mem_index = 0;
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int variant_stack_size = 0;
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VisualScriptNodeInstance *node = nullptr;
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int flow_stack_pos = 0;
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int pass = 0;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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@ -507,25 +504,25 @@ class VisualScriptLanguage : public ScriptLanguage {
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Map<String, VisualScriptNodeRegisterFunc> register_funcs;
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struct CallLevel {
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Variant *stack;
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Variant **work_mem;
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const StringName *function;
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VisualScriptInstance *instance;
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int *current_id;
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Variant *stack = nullptr;
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Variant **work_mem = nullptr;
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const StringName *function = nullptr;
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VisualScriptInstance *instance = nullptr;
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int *current_id = nullptr;
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};
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int _debug_parse_err_node;
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String _debug_parse_err_file;
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int _debug_parse_err_node = -1;
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String _debug_parse_err_file = "";
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String _debug_error;
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int _debug_call_stack_pos;
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int _debug_call_stack_pos = 0;
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int _debug_max_call_stack;
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CallLevel *_call_stack;
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public:
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StringName notification;
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StringName notification = "_notification";
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StringName _get_output_port_unsequenced;
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StringName _step;
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StringName _subcall;
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StringName _step = "_step";
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StringName _subcall = "_subcall";
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static VisualScriptLanguage *singleton;
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