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	C#: Enable exporting for Android
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					 2 changed files with 11 additions and 7 deletions
				
			
		|  | @ -1,6 +1,6 @@ | ||||||
| # Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"] | # Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"] | ||||||
| # Eventually support for each them should be added back (except Haiku if not supported by .NET Core) | # Eventually support for each them should be added back (except Haiku if not supported by .NET Core) | ||||||
| supported_platforms = ["windows", "macos", "linuxbsd"] | supported_platforms = ["windows", "macos", "linuxbsd", "android"] | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| def can_build(env, platform): | def can_build(env, platform): | ||||||
|  |  | ||||||
|  | @ -127,7 +127,7 @@ namespace GodotTools.Export | ||||||
|             if (!DeterminePlatformFromFeatures(features, out string platform)) |             if (!DeterminePlatformFromFeatures(features, out string platform)) | ||||||
|                 throw new NotSupportedException("Target platform not supported."); |                 throw new NotSupportedException("Target platform not supported."); | ||||||
| 
 | 
 | ||||||
|             if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS } |             if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS, OS.Platforms.Android } | ||||||
|                     .Contains(platform)) |                     .Contains(platform)) | ||||||
|             { |             { | ||||||
|                 throw new NotImplementedException("Target platform not yet implemented."); |                 throw new NotImplementedException("Target platform not yet implemented."); | ||||||
|  | @ -142,15 +142,19 @@ namespace GodotTools.Export | ||||||
|             { |             { | ||||||
|                 archs.Add("x86_64"); |                 archs.Add("x86_64"); | ||||||
|             } |             } | ||||||
|             else if (features.Contains("x86_32")) |             if (features.Contains("x86_32")) | ||||||
|             { |             { | ||||||
|                 archs.Add("x86_32"); |                 archs.Add("x86_32"); | ||||||
|             } |             } | ||||||
|             else if (features.Contains("arm64")) |             if (features.Contains("arm64")) | ||||||
|             { |             { | ||||||
|                 archs.Add("arm64"); |                 archs.Add("arm64"); | ||||||
|             } |             } | ||||||
|             else if (features.Contains("universal")) |             if (features.Contains("arm32")) | ||||||
|  |             { | ||||||
|  |                 archs.Add("arm32"); | ||||||
|  |             } | ||||||
|  |             if (features.Contains("universal")) | ||||||
|             { |             { | ||||||
|                 if (platform == OS.Platforms.MacOS) |                 if (platform == OS.Platforms.MacOS) | ||||||
|                 { |                 { | ||||||
|  | @ -159,7 +163,7 @@ namespace GodotTools.Export | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             bool embedBuildResults = (bool)GetOption("dotnet/embed_build_outputs"); |             bool embedBuildResults = (bool)GetOption("dotnet/embed_build_outputs") || features.Contains("android"); | ||||||
| 
 | 
 | ||||||
|             foreach (var arch in archs) |             foreach (var arch in archs) | ||||||
|             { |             { | ||||||
|  | @ -256,7 +260,7 @@ namespace GodotTools.Export | ||||||
|                 "x86_64" => "x64", |                 "x86_64" => "x64", | ||||||
|                 "armeabi-v7a" => "arm", |                 "armeabi-v7a" => "arm", | ||||||
|                 "arm64-v8a" => "arm64", |                 "arm64-v8a" => "arm64", | ||||||
|                 "armv7" => "arm", |                 "arm32" => "arm", | ||||||
|                 "arm64" => "arm64", |                 "arm64" => "arm64", | ||||||
|                 _ => throw new ArgumentOutOfRangeException(nameof(arch), arch, "Unexpected architecture") |                 _ => throw new ArgumentOutOfRangeException(nameof(arch), arch, "Unexpected architecture") | ||||||
|             }; |             }; | ||||||
|  |  | ||||||
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