mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Fix group name completion for get_node_count_in_group
This commit is contained in:
parent
1b4ed4c038
commit
f7a0b6b7cf
2 changed files with 21 additions and 7 deletions
|
|
@ -788,10 +788,10 @@ String QuickOpenResultContainer::get_selected() const {
|
|||
|
||||
QuickOpenDisplayMode QuickOpenResultContainer::get_adaptive_display_mode(const Vector<StringName> &p_base_types) {
|
||||
static const Vector<StringName> grid_preferred_types = {
|
||||
"Font",
|
||||
"Texture2D",
|
||||
"Material",
|
||||
"Mesh"
|
||||
StringName("Font", true),
|
||||
StringName("Texture2D", true),
|
||||
StringName("Material", true),
|
||||
StringName("Mesh", true),
|
||||
};
|
||||
|
||||
for (const StringName &type : grid_preferred_types) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue