mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	Allow overriding how scripted objects are converted to strings
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()`
This commit is contained in:
		
							parent
							
								
									5772f60f96
								
							
						
					
					
						commit
						f7eb426e2e
					
				
					 14 changed files with 107 additions and 1 deletions
				
			
		|  | @ -405,6 +405,7 @@ public: | |||
| 	virtual bool has_method(const StringName &p_method) const; | ||||
| 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); | ||||
| 	virtual void notification(int p_notification); | ||||
| 	String to_string(bool *r_valid); | ||||
| 
 | ||||
| 	bool set_variable(const StringName &p_variable, const Variant &p_value) { | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Leonard Meagher
						Leonard Meagher