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Fix some issues found by cppcheck.
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parent
72407a9cfb
commit
f851c4aa33
163 changed files with 776 additions and 767 deletions
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@ -1109,7 +1109,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
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if (material != prev_material) {
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CanvasMaterialData *material_data = nullptr;
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if (material.is_valid()) {
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material_data = (CanvasMaterialData *)material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D);
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material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
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}
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if (material_data) {
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@ -1374,7 +1374,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
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if (material.is_valid()) {
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CanvasMaterialData *md = (CanvasMaterialData *)material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D);
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CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
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if (md && md->shader_data->valid) {
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if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
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if (!material_screen_texture_found) {
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@ -1986,7 +1986,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
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actions.uniforms = &uniforms;
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RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
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RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
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Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
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ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
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@ -2209,7 +2209,7 @@ Variant RendererCanvasRenderRD::CanvasShaderData::get_default_parameter(const St
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}
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RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_source_code() const {
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RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
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RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
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return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version);
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}
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@ -2220,7 +2220,7 @@ RendererCanvasRenderRD::CanvasShaderData::CanvasShaderData() {
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}
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RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
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RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
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RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
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ERR_FAIL_COND(!canvas_singleton);
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//pipeline variants will clear themselves if shader is gone
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if (version.is_valid()) {
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@ -2234,7 +2234,7 @@ RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
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}
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bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
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RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
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RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
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return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
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}
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