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C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and `ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant` struct instead of `System.Object`. The most notable change is to the `GetGodotPropertyDefaultValues` method that's generated for scripts. The dictionary it returns now stores `Godot.Variant` values. Remaining usages are: - The `DelegateUtils` class, for the serialization of closure display classes during assembly reloading by the editor. These display classes are compiler generated classes to store values captured by a closure. Since it's generated by the compiler, the only way we have to access the fields is through reflection. This leads to using `System.Object`. - Converting parameters when invoking constructors from the engine. This will be replaced with source generators in the future. - Legacy support for old `GetGodotPropertyDefaultValues` return values. We need to keep supporting the old version of this generated method for some time. Otherwise, if loading a project built with the previous version, it could lead to the loss of exported property values. Ideally, we should remove this legacy support before a stable release.
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8 changed files with 350 additions and 443 deletions
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@ -174,7 +174,8 @@ namespace Godot.SourceGenerators
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}
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else
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{
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var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors.Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault();
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var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors
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.Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault();
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if (propertyGet != null)
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{
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if (propertyGet.ExpressionBody != null)
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@ -200,7 +201,8 @@ namespace Godot.SourceGenerators
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{
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var returns = propertyGet.DescendantNodes().OfType<ReturnStatementSyntax>();
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if (returns.Count() == 1)
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{// Generate only single return
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{
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// Generate only single return
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var returnStatementSyntax = returns.Single();
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if (returnStatementSyntax.Expression is IdentifierNameSyntax identifierNameSyntax)
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{
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@ -277,7 +279,8 @@ namespace Godot.SourceGenerators
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{
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>";
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string dictionaryType =
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"global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
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source.Append("#if TOOLS\n");
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source.Append(" internal new static ");
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@ -304,7 +307,7 @@ namespace Godot.SourceGenerators
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source.Append(" values.Add(PropertyName.");
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source.Append(exportedMember.Name);
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source.Append(", ");
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source.Append(defaultValueLocalName);
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source.AppendManagedToVariantExpr(defaultValueLocalName, exportedMember.Type);
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source.Append(");\n");
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}
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