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Effective DisplayServer separation, rename X11 -> LinuxBSD
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83 changed files with 1304 additions and 5378 deletions
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@ -44,6 +44,7 @@
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#include "scene/gui/panel.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/visual_shader_nodes.h"
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#include "servers/display_server.h"
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#include "servers/visual/shader_types.h"
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Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
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@ -1646,7 +1647,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
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}
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// keep dialog within window bounds
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Size2 window_size = OS::get_singleton()->get_window_size();
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Size2 window_size = DisplayServer::get_singleton()->window_get_size();
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Rect2 dialog_rect = members_dialog->get_global_rect();
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if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) {
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int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y;
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