Effective DisplayServer separation, rename X11 -> LinuxBSD

This commit is contained in:
Juan Linietsky 2020-03-03 10:36:29 -03:00 committed by Juan Linietsky
parent 4396e98834
commit f8a79a97c7
83 changed files with 1304 additions and 5378 deletions

View file

@ -44,6 +44,7 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/resources/visual_shader_nodes.h"
#include "servers/display_server.h"
#include "servers/visual/shader_types.h"
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
@ -1646,7 +1647,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
}
// keep dialog within window bounds
Size2 window_size = OS::get_singleton()->get_window_size();
Size2 window_size = DisplayServer::get_singleton()->window_get_size();
Rect2 dialog_rect = members_dialog->get_global_rect();
if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) {
int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y;