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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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258 changed files with 2398 additions and 2421 deletions
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@ -41,8 +41,8 @@
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class ReparentDialog : public ConfirmationDialog {
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GDCLASS(ReparentDialog, ConfirmationDialog);
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SceneTreeEditor *tree;
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CheckBox *keep_transform;
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SceneTreeEditor *tree = nullptr;
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CheckBox *keep_transform = nullptr;
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void _reparent();
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void _cancel();
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