mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
This commit is contained in:
parent
e5bb89cdd5
commit
f8d03b98e7
83 changed files with 395 additions and 183 deletions
|
@ -303,6 +303,14 @@ VisualScriptNodeInstance *VisualScriptFunction::instance(VisualScriptInstance *p
|
|||
return instance;
|
||||
}
|
||||
|
||||
void VisualScriptFunction::reset_state() {
|
||||
arguments.clear();
|
||||
stack_size = 256;
|
||||
stack_less = false;
|
||||
sequenced = true;
|
||||
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
||||
}
|
||||
|
||||
VisualScriptFunction::VisualScriptFunction() {
|
||||
stack_size = 256;
|
||||
stack_less = false;
|
||||
|
@ -687,6 +695,13 @@ bool VisualScriptLists::is_sequenced() const {
|
|||
return sequenced;
|
||||
}
|
||||
|
||||
void VisualScriptLists::reset_state() {
|
||||
inputports.clear();
|
||||
outputports.clear();
|
||||
sequenced = false;
|
||||
flags = 0;
|
||||
}
|
||||
|
||||
VisualScriptLists::VisualScriptLists() {
|
||||
// initialize
|
||||
sequenced = false;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue