Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde 2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View file

@ -31,17 +31,18 @@
#include "object.h"
#include "resource.h"
#include "os/thread_safe.h"
#include "core/io/config_file.h"
#include "translation.h"
#include "os/thread_safe.h"
#include "resource.h"
#include "scene/gui/input_action.h"
#include "translation.h"
class EditorPlugin;
class EditorSettings : public Resource {
OBJ_TYPE( EditorSettings, Resource );
OBJ_TYPE(EditorSettings, Resource);
private:
_THREAD_SAFE_CLASS_
@ -58,24 +59,32 @@ public:
String script;
Vector<String> install_files;
};
private:
private:
struct VariantContainer {
int order;
Variant variant;
bool hide_from_editor;
bool save;
VariantContainer(){ order=0; hide_from_editor=false; save=false;}
VariantContainer(const Variant& p_variant, int p_order) { variant=p_variant; order=p_order; hide_from_editor=false; }
VariantContainer() {
order = 0;
hide_from_editor = false;
save = false;
}
VariantContainer(const Variant &p_variant, int p_order) {
variant = p_variant;
order = p_order;
hide_from_editor = false;
}
};
HashMap<String,PropertyInfo> hints;
HashMap<String, PropertyInfo> hints;
int last_order;
HashMap<String,VariantContainer> props;
HashMap<String, VariantContainer> props;
String resource_path;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static Ref<EditorSettings> singleton;
@ -85,7 +94,6 @@ private:
Ref<Resource> clipboard;
bool save_changed_setting;
bool optimize_save; //do not save stuff that came from config but was not set from engine
@ -102,20 +110,18 @@ private:
Vector<Ref<Translation> > translations;
Map<String,Ref<ShortCut> > shortcuts;
Map<String, Ref<ShortCut> > shortcuts;
void _add_property_info_bind(const Dictionary& p_info);
void _add_property_info_bind(const Dictionary &p_info);
protected:
static void _bind_methods();
public:
enum {
NOTIFICATION_EDITOR_SETTINGS_CHANGED=10000
NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000
};
bool has(String p_var) const;
static EditorSettings *get_singleton();
void erase(String p_var);
@ -123,26 +129,25 @@ public:
//String get_global_settings_path() const;
String get_project_settings_path() const;
void setup_language();
void setup_network();
void raise_order(const String& p_name);
void raise_order(const String &p_name);
static void create();
static void save();
static void destroy();
void notify_changes();
void set_resource_clipboard(const Ref<Resource>& p_resource) { clipboard=p_resource; }
void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; }
Ref<Resource> get_resource_clipboard() const { return clipboard; }
void add_property_hint(const PropertyInfo& p_hint);
void add_property_hint(const PropertyInfo &p_hint);
void set_favorite_dirs(const Vector<String>& p_favorite_dirs);
void set_favorite_dirs(const Vector<String> &p_favorite_dirs);
Vector<String> get_favorite_dirs() const;
void set_recent_dirs(const Vector<String>& p_recent_dirs);
void set_recent_dirs(const Vector<String> &p_recent_dirs);
Vector<String> get_recent_dirs() const;
void load_favorites();
@ -153,25 +158,24 @@ public:
bool save_text_editor_theme();
bool save_text_editor_theme_as(String p_file);
void add_shortcut(const String& p_name,Ref<ShortCut>& p_shortcut);
bool is_shortcut(const String&p_name,const InputEvent& p_event) const;
Ref<ShortCut> get_shortcut(const String&p_name) const;
void add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut);
bool is_shortcut(const String &p_name, const InputEvent &p_event) const;
Ref<ShortCut> get_shortcut(const String &p_name) const;
void get_shortcut_list(List<String> *r_shortcuts);
void set_optimize_save(bool p_optimize);
EditorSettings();
~EditorSettings();
};
//not a macro any longer
#define EDITOR_DEF(m_var,m_val) _EDITOR_DEF(m_var,Variant(m_val))
Variant _EDITOR_DEF( const String& p_var, const Variant& p_default);
#define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
Variant _EDITOR_DEF(const String &p_var, const Variant &p_default);
#define ED_IS_SHORTCUT(p_name,p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name,p_ev))
Ref<ShortCut> ED_SHORTCUT(const String& p_path,const String& p_name,uint32_t p_keycode=0);
Ref<ShortCut> ED_GET_SHORTCUT(const String& p_path);
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path);
#endif // EDITOR_SETTINGS_H