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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
parent
1d418afe86
commit
f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions
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@ -2,195 +2,180 @@
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#include "scene/main/viewport.h"
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void MaterialEditor::_input_event(InputEvent p_event) {
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}
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void MaterialEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_FIXED_PROCESS) {
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if (p_what == NOTIFICATION_FIXED_PROCESS) {
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}
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if (p_what==NOTIFICATION_READY) {
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if (p_what == NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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if (first_enter) {
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//it's in propertyeditor so.. could be moved around
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light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
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light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
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light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
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light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
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light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1", "EditorIcons"));
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light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off", "EditorIcons"));
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light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2", "EditorIcons"));
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light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off", "EditorIcons"));
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sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons"));
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sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons"));
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box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons"));
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box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons"));
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sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff", "EditorIcons"));
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sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere", "EditorIcons"));
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box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff", "EditorIcons"));
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box_switch->set_pressed_texture(get_icon("MaterialPreviewCube", "EditorIcons"));
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first_enter=false;
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first_enter = false;
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}
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}
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if (p_what==NOTIFICATION_DRAW) {
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if (p_what == NOTIFICATION_DRAW) {
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Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
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Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
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Size2 size = get_size();
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draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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}
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}
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void MaterialEditor::edit(Ref<Material> p_material) {
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material=p_material;
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material = p_material;
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if (!material.is_null()) {
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sphere_mesh->surface_set_material(0,material);
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box_mesh->surface_set_material(0,material);
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sphere_mesh->surface_set_material(0, material);
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box_mesh->surface_set_material(0, material);
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} else {
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hide();
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}
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}
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void MaterialEditor::_button_pressed(Node *p_button) {
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void MaterialEditor::_button_pressed(Node* p_button) {
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if (p_button==light_1_switch) {
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if (p_button == light_1_switch) {
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light1->set_enabled(!light_1_switch->is_pressed());
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}
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if (p_button==light_2_switch) {
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if (p_button == light_2_switch) {
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light2->set_enabled(!light_2_switch->is_pressed());
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}
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if (p_button==box_switch) {
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if (p_button == box_switch) {
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box_instance->show();
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sphere_instance->hide();
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box_switch->set_pressed(true);
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sphere_switch->set_pressed(false);
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}
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if (p_button==sphere_switch) {
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if (p_button == sphere_switch) {
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box_instance->hide();
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sphere_instance->show();
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box_switch->set_pressed(false);
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sphere_switch->set_pressed(true);
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}
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}
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void MaterialEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_input_event"),&MaterialEditor::_input_event);
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ObjectTypeDB::bind_method(_MD("_button_pressed"),&MaterialEditor::_button_pressed);
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ObjectTypeDB::bind_method(_MD("_input_event"), &MaterialEditor::_input_event);
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ObjectTypeDB::bind_method(_MD("_button_pressed"), &MaterialEditor::_button_pressed);
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}
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MaterialEditor::MaterialEditor() {
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viewport = memnew( Viewport );
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viewport = memnew(Viewport);
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Ref<World> world;
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world.instance();
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viewport->set_world(world); //use own world
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add_child(viewport);
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viewport->set_disable_input(true);
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camera = memnew( Camera );
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camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
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camera->set_perspective(45,0.1,10);
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camera = memnew(Camera);
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camera->set_transform(Transform(Matrix3(), Vector3(0, 0, 3)));
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camera->set_perspective(45, 0.1, 10);
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viewport->add_child(camera);
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light1 = memnew( DirectionalLight );
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light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
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light1 = memnew(DirectionalLight);
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light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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viewport->add_child(light1);
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light2 = memnew( DirectionalLight );
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light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
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light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
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light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
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light2 = memnew(DirectionalLight);
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light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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light2->set_color(Light::COLOR_DIFFUSE, Color(0.7, 0.7, 0.7));
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light2->set_color(Light::COLOR_SPECULAR, Color(0.7, 0.7, 0.7));
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viewport->add_child(light2);
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sphere_instance = memnew( MeshInstance );
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sphere_instance = memnew(MeshInstance);
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viewport->add_child(sphere_instance);
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box_instance = memnew( MeshInstance );
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box_instance = memnew(MeshInstance);
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viewport->add_child(box_instance);
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Transform box_xform;
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box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(-25));
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box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(-25));
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box_xform.basis.scale(Vector3(0.8,0.8,0.8));
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box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(-25));
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box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0, 1, 0), Math::deg2rad(-25));
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box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
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box_instance->set_transform(box_xform);
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{
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sphere_mesh.instance();
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int lats=32;
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int lons=32;
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float radius=1.0;
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int lats = 32;
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int lons = 32;
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float radius = 1.0;
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DVector<Vector3> vertices;
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DVector<Vector3> normals;
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DVector<Vector2> uvs;
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DVector<float> tangents;
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Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
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Matrix3 tt = Matrix3(Vector3(0, 1, 0), Math_PI * 0.5);
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for(int i = 1; i <= lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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for (int i = 1; i <= lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = Math_PI * (-0.5 + (double) i / lats);
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double lat1 = Math_PI * (-0.5 + (double)i / lats);
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for(int j = lons; j >= 1; j--) {
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for (int j = lons; j >= 1; j--) {
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double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
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double lng0 = 2 * Math_PI * (double)(j - 1) / lons;
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = 2 * Math_PI * (double) (j) / lons;
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double lng1 = 2 * Math_PI * (double)(j) / lons;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4]={
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Vector3(x1 * zr0, z0, y1 *zr0),
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Vector3(x1 * zr1, z1, y1 *zr1),
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Vector3(x0 * zr1, z1, y0 *zr1),
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Vector3(x0 * zr0, z0, y0 *zr0)
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]);\
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vertices.push_back(v[m_idx]*radius);\
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{ Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
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uv/=Math_PI;\
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uv*=4.0;\
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uv=uv*0.5+Vector2(0.5,0.5);\
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uvs.push_back(uv);\
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}\
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{ Vector3 t = tt.xform(v[m_idx]);\
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tangents.push_back(t.x);\
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tangents.push_back(t.y);\
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tangents.push_back(t.z);\
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tangents.push_back(1.0);\
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}
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * radius); \
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{ \
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Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
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uv /= Math_PI; \
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uv *= 4.0; \
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uv = uv * 0.5 + Vector2(0.5, 0.5); \
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uvs.push_back(uv); \
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} \
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{ \
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Vector3 t = tt.xform(v[m_idx]); \
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tangents.push_back(t.x); \
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tangents.push_back(t.y); \
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tangents.push_back(t.z); \
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tangents.push_back(1.0); \
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}
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ADD_POINT(0);
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ADD_POINT(1);
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@ -204,19 +189,17 @@ MaterialEditor::MaterialEditor() {
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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arr[VS::ARRAY_VERTEX]=vertices;
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arr[VS::ARRAY_NORMAL]=normals;
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arr[VS::ARRAY_TANGENT]=tangents;
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arr[VS::ARRAY_TEX_UV]=uvs;
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arr[VS::ARRAY_VERTEX] = vertices;
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arr[VS::ARRAY_NORMAL] = normals;
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arr[VS::ARRAY_TANGENT] = tangents;
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arr[VS::ARRAY_TEX_UV] = uvs;
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sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
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sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, arr);
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sphere_instance->set_mesh(sphere_mesh);
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}
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{
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box_mesh.instance();
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DVector<Vector3> vertices;
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@ -224,120 +207,112 @@ MaterialEditor::MaterialEditor() {
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DVector<float> tangents;
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DVector<Vector3> uvs;
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int vtx_idx=0;
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#define ADD_VTX(m_idx);\
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vertices.push_back( face_points[m_idx] );\
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normals.push_back( normal_points[m_idx] );\
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tangents.push_back( normal_points[m_idx][1] );\
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tangents.push_back( normal_points[m_idx][2] );\
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tangents.push_back( normal_points[m_idx][0] );\
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tangents.push_back( 1.0 );\
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uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
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vtx_idx++;\
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for (int i=0;i<6;i++) {
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int vtx_idx = 0;
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#define ADD_VTX(m_idx) \
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; \
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vertices.push_back(face_points[m_idx]); \
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normals.push_back(normal_points[m_idx]); \
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tangents.push_back(normal_points[m_idx][1]); \
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tangents.push_back(normal_points[m_idx][2]); \
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tangents.push_back(normal_points[m_idx][0]); \
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tangents.push_back(1.0); \
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uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
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vtx_idx++;
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for (int i = 0; i < 6; i++) {
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Vector3 face_points[4];
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Vector3 normal_points[4];
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float uv_points[8]={0,0,0,1,1,1,1,0};
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float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
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for (int j=0;j<4;j++) {
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for (int j = 0; j < 4; j++) {
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float v[3];
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v[0]=1.0;
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v[1]=1-2*((j>>1)&1);
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v[2]=v[1]*(1-2*(j&1));
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v[0] = 1.0;
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v[1] = 1 - 2 * ((j >> 1) & 1);
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v[2] = v[1] * (1 - 2 * (j & 1));
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for (int k=0;k<3;k++) {
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for (int k = 0; k < 3; k++) {
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if (i<3)
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face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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else
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face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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}
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normal_points[j]=Vector3();
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normal_points[j][i%3]=(i>=3?-1:1);
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normal_points[j] = Vector3();
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normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
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}
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//tri 1
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//tri 1
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ADD_VTX(0);
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ADD_VTX(1);
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ADD_VTX(2);
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//tri 2
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//tri 2
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ADD_VTX(2);
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ADD_VTX(3);
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ADD_VTX(0);
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}
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VisualServer::ARRAY_NORMAL]= normals ;
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d[VisualServer::ARRAY_TANGENT]= tangents ;
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d[VisualServer::ARRAY_TEX_UV]= uvs ;
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d[VisualServer::ARRAY_VERTEX]= vertices ;
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d[VisualServer::ARRAY_NORMAL] = normals;
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d[VisualServer::ARRAY_TANGENT] = tangents;
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d[VisualServer::ARRAY_TEX_UV] = uvs;
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d[VisualServer::ARRAY_VERTEX] = vertices;
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DVector<int> indices;
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indices.resize(vertices.size());
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for(int i=0;i<vertices.size();i++)
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indices.set(i,i);
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d[VisualServer::ARRAY_INDEX]=indices;
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for (int i = 0; i < vertices.size(); i++)
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indices.set(i, i);
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d[VisualServer::ARRAY_INDEX] = indices;
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box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
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box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d);
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box_instance->set_mesh(box_mesh);
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box_instance->hide();
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}
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set_custom_minimum_size(Size2(1,150)*EDSCALE);
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set_custom_minimum_size(Size2(1, 150) * EDSCALE);
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HBoxContainer *hb = memnew( HBoxContainer );
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HBoxContainer *hb = memnew(HBoxContainer);
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add_child(hb);
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hb->set_area_as_parent_rect(2);
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VBoxContainer *vb_shape = memnew( VBoxContainer );
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VBoxContainer *vb_shape = memnew(VBoxContainer);
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hb->add_child(vb_shape);
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sphere_switch = memnew( TextureButton );
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sphere_switch = memnew(TextureButton);
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sphere_switch->set_toggle_mode(true);
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sphere_switch->set_pressed(true);
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vb_shape->add_child(sphere_switch);
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||||
sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch));
|
||||
sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch));
|
||||
|
||||
box_switch = memnew( TextureButton );
|
||||
box_switch = memnew(TextureButton);
|
||||
box_switch->set_toggle_mode(true);
|
||||
box_switch->set_pressed(false);
|
||||
vb_shape->add_child(box_switch);
|
||||
box_switch->connect("pressed",this,"_button_pressed",varray(box_switch));
|
||||
box_switch->connect("pressed", this, "_button_pressed", varray(box_switch));
|
||||
|
||||
hb->add_spacer();
|
||||
|
||||
VBoxContainer *vb_light = memnew( VBoxContainer );
|
||||
VBoxContainer *vb_light = memnew(VBoxContainer);
|
||||
hb->add_child(vb_light);
|
||||
|
||||
light_1_switch = memnew( TextureButton );
|
||||
light_1_switch = memnew(TextureButton);
|
||||
light_1_switch->set_toggle_mode(true);
|
||||
vb_light->add_child(light_1_switch);
|
||||
light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
|
||||
light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
|
||||
|
||||
light_2_switch = memnew( TextureButton );
|
||||
light_2_switch = memnew(TextureButton);
|
||||
light_2_switch->set_toggle_mode(true);
|
||||
vb_light->add_child(light_2_switch);
|
||||
light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
|
||||
|
||||
first_enter=true;
|
||||
light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
|
||||
|
||||
first_enter = true;
|
||||
}
|
||||
|
||||
|
||||
void MaterialEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
Material * s = p_object->cast_to<Material>();
|
||||
Material *s = p_object->cast_to<Material>();
|
||||
if (!s)
|
||||
return;
|
||||
|
||||
|
|
@ -353,29 +328,21 @@ void MaterialEditorPlugin::make_visible(bool p_visible) {
|
|||
|
||||
if (p_visible) {
|
||||
material_editor->show();
|
||||
// material_editor->set_process(true);
|
||||
// material_editor->set_process(true);
|
||||
} else {
|
||||
|
||||
material_editor->hide();
|
||||
// material_editor->set_process(false);
|
||||
// material_editor->set_process(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor=p_node;
|
||||
material_editor = memnew( MaterialEditor );
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor);
|
||||
editor = p_node;
|
||||
material_editor = memnew(MaterialEditor);
|
||||
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, material_editor);
|
||||
material_editor->hide();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
MaterialEditorPlugin::~MaterialEditorPlugin()
|
||||
{
|
||||
MaterialEditorPlugin::~MaterialEditorPlugin() {
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue