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-Ability to reload (and soft reload) tool scripts. Please test!
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@ -1558,6 +1558,113 @@ void GDScriptLanguage::reload_all_scripts() {
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#endif
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}
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void GDScriptLanguage::reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload) {
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#ifdef DEBUG_ENABLED
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if (lock) {
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lock->lock();
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}
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List<Ref<GDScript> > scripts;
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SelfList<GDScript> *elem=script_list.first();
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while(elem) {
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if (elem->self()->get_path().is_resource_file()) {
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scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
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}
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elem=elem->next();
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}
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if (lock) {
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lock->unlock();
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}
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//when someone asks you why dynamically typed languages are easier to write....
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Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > > to_reload;
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//as scripts are going to be reloaded, must proceed without locking here
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scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
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for(List<Ref<GDScript> >::Element *E=scripts.front();E;E=E->next()) {
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bool reload = E->get()==p_script || to_reload.has(E->get()->get_base());
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if (!reload)
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continue;
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to_reload.insert(E->get(),Map<ObjectID,List<Pair<StringName,Variant> > >());
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if (!p_soft_reload) {
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//save state and remove script from instances
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Map<ObjectID,List<Pair<StringName,Variant> > >& map = to_reload[E->get()];
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while(E->get()->instances.front()) {
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Object *obj = E->get()->instances.front()->get();
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//save instance info
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List<Pair<StringName,Variant> > state;
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if (obj->get_script_instance()) {
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obj->get_script_instance()->get_property_state(state);
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map[obj->get_instance_ID()]=state;
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obj->set_script(RefPtr());
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}
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}
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//same thing for placeholders
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#ifdef TOOLS_ENABLED
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while(E->get()->placeholders.size()) {
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Object *obj = E->get()->placeholders.front()->get()->get_owner();
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//save instance info
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List<Pair<StringName,Variant> > state;
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if (obj->get_script_instance()) {
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obj->get_script_instance()->get_property_state(state);
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map[obj->get_instance_ID()]=state;
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obj->set_script(RefPtr());
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}
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}
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#endif
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}
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}
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for(Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > >::Element *E=to_reload.front();E;E=E->next()) {
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Ref<GDScript> scr = E->key();
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scr->reload(true);
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//restore state if saved
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for (Map<ObjectID,List<Pair<StringName,Variant> > >::Element *F=E->get().front();F;F=F->next()) {
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Object *obj = ObjectDB::get_instance(F->key());
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if (!obj)
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continue;
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obj->set_script(scr.get_ref_ptr());
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if (!obj->get_script_instance())
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continue;
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for (List<Pair<StringName,Variant> >::Element *G=F->get().front();G;G=G->next()) {
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obj->get_script_instance()->set(G->get().first,G->get().second);
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}
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}
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//if instance states were saved, set them!
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}
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#endif
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}
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void GDScriptLanguage::frame() {
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// print_line("calls: "+itos(calls));
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