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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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96 changed files with 2475 additions and 5615 deletions
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@ -1,4 +1,6 @@
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supported_platforms = ["windows", "macos", "linuxbsd", "server", "android", "haiku", "javascript", "ios"]
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# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "server", "android", "haiku", "javascript", "ios"]
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# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
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supported_platforms = ["windows", "macos", "linuxbsd", "server"]
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def can_build(env, platform):
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@ -13,26 +15,11 @@ def get_opts(platform):
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return [
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PathVariable(
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"mono_prefix",
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"Path to the Mono installation directory for the target platform and architecture",
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"dotnet_root",
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"Path to the .NET Sdk installation directory for the target platform and architecture",
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"",
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PathVariable.PathAccept,
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),
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PathVariable(
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"mono_bcl",
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"Path to a custom Mono BCL (Base Class Library) directory for the target platform",
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"",
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PathVariable.PathAccept,
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),
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BoolVariable("mono_static", "Statically link Mono", default_mono_static),
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BoolVariable("build_cil", "Build C# solutions", True),
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BoolVariable(
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"copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True
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),
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# TODO: It would be great if this could be detected automatically instead
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BoolVariable(
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"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
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),
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]
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@ -44,13 +31,6 @@ def configure(env):
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env.add_module_version_string("mono")
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if env["mono_bundles_zlib"]:
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# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
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print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
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env["builtin_zlib"] = False
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thirdparty_zlib_dir = "#thirdparty/zlib/"
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env.Prepend(CPPPATH=[thirdparty_zlib_dir])
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def get_doc_classes():
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return [
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