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Ignore node rename if already exited blend tree
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1 changed files with 4 additions and 0 deletions
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@ -907,6 +907,10 @@ void AnimationNodeBlendTreeEditor::_bind_methods() {
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AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr;
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void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) {
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if (blend_tree.is_null()) {
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return;
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}
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String prev_name = blend_tree->get_node_name(p_node);
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ERR_FAIL_COND(prev_name.is_empty());
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
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