Fix internal events not being delivered to some Window types

`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to
"window_input" signal, because that is only sent if it is not an
internal signal.

Instead they receive events in `_input_from_window`. They ensure that
the event is also propagated to their super-function, just like
previously the signals would be treated.
This commit is contained in:
Markus Sauermann 2023-09-01 08:40:35 +02:00
parent c455cb6555
commit fa02d19fd1
8 changed files with 22 additions and 13 deletions

View file

@ -39,6 +39,7 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
if (get_flag(FLAG_POPUP) && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
_close_pressed();
}
Window::_input_from_window(p_event);
}
void Popup::_initialize_visible_parents() {
@ -204,8 +205,6 @@ Popup::Popup() {
set_flag(FLAG_BORDERLESS, true);
set_flag(FLAG_RESIZE_DISABLED, true);
set_flag(FLAG_POPUP, true);
connect("window_input", callable_mp(this, &Popup::_input_from_window));
}
Popup::~Popup() {