mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Updates size of float constant in visual shader if empty is selected
This commit is contained in:
parent
63d158ff62
commit
fa35733b4c
2 changed files with 9 additions and 0 deletions
|
@ -226,6 +226,13 @@ void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_n
|
|||
links[p_node_id].graph_node->set_size(Size2(-1, -1));
|
||||
}
|
||||
|
||||
void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
|
||||
if (!links.has(p_node_id)) {
|
||||
return;
|
||||
}
|
||||
links[p_node_id].graph_node->set_size(Size2(-1, -1));
|
||||
}
|
||||
|
||||
void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
|
||||
links[p_node_id].input_ports.insert(p_port_id, { p_button });
|
||||
}
|
||||
|
@ -2516,6 +2523,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
|
|||
|
||||
void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
|
||||
if (p_index == 0) {
|
||||
graph_plugin->update_node_size(p_node);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue