mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Use Key enum instead of plain integers
This commit is contained in:
parent
18bd0fee5a
commit
fa3a32a2d6
43 changed files with 173 additions and 102 deletions
|
|
@ -200,7 +200,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
|
|||
Variant _EDITOR_GET(const String &p_setting);
|
||||
|
||||
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
|
||||
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
|
||||
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE);
|
||||
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
|
||||
|
||||
#endif // EDITOR_SETTINGS_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue