mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
Use Key enum instead of plain integers
This commit is contained in:
parent
18bd0fee5a
commit
fa3a32a2d6
43 changed files with 173 additions and 102 deletions
|
@ -172,7 +172,7 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript
|
|||
Ref<InputEventKey> ev = setup_key_event(p_event);
|
||||
ev->set_pressed(false);
|
||||
Input::get_singleton()->parse_input_event(ev);
|
||||
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
|
||||
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
|
||||
}
|
||||
|
||||
// Mouse
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue