Change generated On{SignalName} to EmitSignal{SignalName}

This commit is contained in:
TML 2024-09-28 21:01:36 +08:00
parent 76a135926a
commit fa48ed9945
3 changed files with 5 additions and 5 deletions

View file

@ -282,7 +282,7 @@ namespace Godot.SourceGenerators
.Append(" -= value;\n")
.Append("}\n");
// Generate On{EventName} method to raise the event
// Generate EmitSignal{EventName} method to raise the event
var invokeMethodSymbol = signalDelegate.InvokeMethodData.Method;
int paramCount = invokeMethodSymbol.Parameters.Length;
@ -291,7 +291,7 @@ namespace Godot.SourceGenerators
"private" :
"protected";
source.Append($" {raiseMethodModifiers} void On{signalName}(");
source.Append($" {raiseMethodModifiers} void EmitSignal{signalName}(");
for (int i = 0; i < paramCount; i++)
{
var paramSymbol = invokeMethodSymbol.Parameters[i];