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Merge pull request #105314 from bruvzg/ac_set_sep
Add separate editor accessibility mode setting.
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commit
fae09980bd
4 changed files with 31 additions and 7 deletions
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@ -812,6 +812,13 @@
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Input accumulation can be disabled to get slightly more precise/reactive input at the cost of increased CPU usage.
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[b]Note:[/b] Input accumulation is [i]enabled[/i] by default.
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</member>
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<member name="interface/accessibility/accessibility_support" type="int" setter="" getter="">
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Editor accessibility support mode:
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- [b]Auto[/b] ([code]0[/code]): Accessibility support is enabled, but updates to the accessibility information are processed only if an assistive app (such as a screen reader or a Braille display) is active (default).
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- [b]Always Active[/b] ([code]1[/code]): Accessibility support is enabled, and updates to the accessibility information are always processed, regardless of the status of assistive apps.
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- [b]Disabled[/b] ([code]2[/code]): Accessibility support is fully disabled.
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[b]Note:[/b] Accessibility debugging tools, such as Accessibility Insights for Windows, Accessibility Inspector (macOS), or AT-SPI Browser (Linux/BSD) do not count as assistive apps. To test your project with these tools, use [b]Always Active[/b].
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</member>
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<member name="interface/editor/accept_dialog_cancel_ok_buttons" type="int" setter="" getter="">
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How to position the Cancel and OK buttons in the editor's [AcceptDialog]s. Different platforms have different standard behaviors for this, which can be overridden using this setting. This is useful if you use Godot both on Windows and macOS/Linux and your Godot muscle memory is stronger than your OS specific one.
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- [b]Auto[/b] follows the platform convention: OK first on Windows, KDE, and LXQt, Cancel first on macOS and other Linux desktop environments.
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@ -261,10 +261,10 @@
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<members>
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<member name="accessibility/general/accessibility_support" type="int" setter="" getter="" default="0">
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Accessibility support mode:
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- [b]Auto[/b] ([code]0[/code]): accessibility support is enabled, but accessibility information updates are processed only if an assistive app (e.g. screen reader or Braille display) is active (default).
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- [b]Always Active[/b] ([code]1[/code]): accessibility support is enabled, and accessibility information updates are processed regardless of current assistive apps' status.
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- [b]Disabled[/b] ([code]2[/code]): accessibility support is fully disabled.
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[b]Note:[/b] Accessibility debugging tools, such as Accessibility Insights for Windows, macOS Accessibility Inspector, or AT-SPI Browser do not count as assistive apps. To test your app with these tools, use [code]1[/code].
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- [b]Auto[/b] ([code]0[/code]): Accessibility support is enabled, but updates to the accessibility information are processed only if an assistive app (such as a screen reader or a Braille display) is active (default).
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- [b]Always Active[/b] ([code]1[/code]): Accessibility support is enabled, and updates to the accessibility information are always processed, regardless of the status of assistive apps.
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- [b]Disabled[/b] ([code]2[/code]): Accessibility support is fully disabled.
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[b]Note:[/b] Accessibility debugging tools, such as Accessibility Insights for Windows, Accessibility Inspector (macOS), or AT-SPI Browser (Linux/BSD) do not count as assistive apps. To test your project with these tools, use [b]Always Active[/b].
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</member>
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<member name="accessibility/general/updates_per_second" type="int" setter="" getter="" default="60">
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The number of accessibility information updates per second.
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@ -568,6 +568,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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open_in_new_inspector_defaults.push_back("MeshLibrary");
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_initial_set("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
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EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "interface/accessibility/accessibility_support", 0, "Auto (When Screen Reader is Running),Always Active,Disabled")
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set_restart_if_changed("interface/accessibility/accessibility_support", true);
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EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_mode", (int32_t)ColorPicker::MODE_RGB, "RGB,HSV,RAW,OKHSL")
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EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle,OK HS Rectangle:5,OK HL Rectangle") // `SHAPE_NONE` is 4.
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EDITOR_SETTING_BASIC(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/color_picker_show_intensity", true, "");
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@ -2909,6 +2909,7 @@ Error Main::setup2(bool p_show_boot_logo) {
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print_header(false);
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#ifdef TOOLS_ENABLED
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int accessibility_mode_editor = 0;
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int tablet_driver_editor = -1;
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if (editor || project_manager || cmdline_tool) {
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OS::get_singleton()->benchmark_begin_measure("Startup", "Initialize Early Settings");
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@ -2946,6 +2947,8 @@ Error Main::setup2(bool p_show_boot_logo) {
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bool tablet_found = false;
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bool ac_found = false;
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if (editor) {
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screen_property = "interface/editor/editor_screen";
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} else if (project_manager) {
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@ -2960,7 +2963,7 @@ Error Main::setup2(bool p_show_boot_logo) {
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prefer_wayland_found = true;
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}
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while (!screen_found || !prefer_wayland_found || !tablet_found) {
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while (!screen_found || !prefer_wayland_found || !tablet_found || !ac_found) {
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assign = Variant();
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next_tag.fields.clear();
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next_tag.name = String();
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@ -2979,7 +2982,10 @@ Error Main::setup2(bool p_show_boot_logo) {
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restore_editor_window_layout = value.operator int() == EditorSettings::InitialScreen::INITIAL_SCREEN_AUTO;
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}
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}
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if (assign == "interface/editor/expand_to_title") {
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if (assign == "interface/accessibility/accessibility_support") {
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accessibility_mode_editor = value;
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ac_found = true;
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} else if (assign == "interface/editor/expand_to_title") {
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init_expand_to_title = value;
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} else if (assign == "interface/editor/display_scale") {
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init_display_scale = value;
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@ -3154,7 +3160,15 @@ Error Main::setup2(bool p_show_boot_logo) {
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#endif
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if (!accessibility_mode_set) {
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accessibility_mode = (DisplayServer::AccessibilityMode)GLOBAL_GET("accessibility/general/accessibility_support").operator int64_t();
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#ifdef TOOLS_ENABLED
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if (editor || project_manager || cmdline_tool) {
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accessibility_mode = (DisplayServer::AccessibilityMode)accessibility_mode_editor;
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} else {
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#else
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{
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#endif
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accessibility_mode = (DisplayServer::AccessibilityMode)GLOBAL_GET("accessibility/general/accessibility_support").operator int64_t();
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}
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}
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DisplayServer::accessibility_set_mode(accessibility_mode);
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