Merge pull request #105314 from bruvzg/ac_set_sep

Add separate editor accessibility mode setting.
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Rémi Verschelde 2025-06-13 01:30:18 +02:00
commit fae09980bd
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4 changed files with 31 additions and 7 deletions

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@ -812,6 +812,13 @@
Input accumulation can be disabled to get slightly more precise/reactive input at the cost of increased CPU usage.
[b]Note:[/b] Input accumulation is [i]enabled[/i] by default.
</member>
<member name="interface/accessibility/accessibility_support" type="int" setter="" getter="">
Editor accessibility support mode:
- [b]Auto[/b] ([code]0[/code]): Accessibility support is enabled, but updates to the accessibility information are processed only if an assistive app (such as a screen reader or a Braille display) is active (default).
- [b]Always Active[/b] ([code]1[/code]): Accessibility support is enabled, and updates to the accessibility information are always processed, regardless of the status of assistive apps.
- [b]Disabled[/b] ([code]2[/code]): Accessibility support is fully disabled.
[b]Note:[/b] Accessibility debugging tools, such as Accessibility Insights for Windows, Accessibility Inspector (macOS), or AT-SPI Browser (Linux/BSD) do not count as assistive apps. To test your project with these tools, use [b]Always Active[/b].
</member>
<member name="interface/editor/accept_dialog_cancel_ok_buttons" type="int" setter="" getter="">
How to position the Cancel and OK buttons in the editor's [AcceptDialog]s. Different platforms have different standard behaviors for this, which can be overridden using this setting. This is useful if you use Godot both on Windows and macOS/Linux and your Godot muscle memory is stronger than your OS specific one.
- [b]Auto[/b] follows the platform convention: OK first on Windows, KDE, and LXQt, Cancel first on macOS and other Linux desktop environments.

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@ -261,10 +261,10 @@
<members>
<member name="accessibility/general/accessibility_support" type="int" setter="" getter="" default="0">
Accessibility support mode:
- [b]Auto[/b] ([code]0[/code]): accessibility support is enabled, but accessibility information updates are processed only if an assistive app (e.g. screen reader or Braille display) is active (default).
- [b]Always Active[/b] ([code]1[/code]): accessibility support is enabled, and accessibility information updates are processed regardless of current assistive apps' status.
- [b]Disabled[/b] ([code]2[/code]): accessibility support is fully disabled.
[b]Note:[/b] Accessibility debugging tools, such as Accessibility Insights for Windows, macOS Accessibility Inspector, or AT-SPI Browser do not count as assistive apps. To test your app with these tools, use [code]1[/code].
- [b]Auto[/b] ([code]0[/code]): Accessibility support is enabled, but updates to the accessibility information are processed only if an assistive app (such as a screen reader or a Braille display) is active (default).
- [b]Always Active[/b] ([code]1[/code]): Accessibility support is enabled, and updates to the accessibility information are always processed, regardless of the status of assistive apps.
- [b]Disabled[/b] ([code]2[/code]): Accessibility support is fully disabled.
[b]Note:[/b] Accessibility debugging tools, such as Accessibility Insights for Windows, Accessibility Inspector (macOS), or AT-SPI Browser (Linux/BSD) do not count as assistive apps. To test your project with these tools, use [b]Always Active[/b].
</member>
<member name="accessibility/general/updates_per_second" type="int" setter="" getter="" default="60">
The number of accessibility information updates per second.

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@ -568,6 +568,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
open_in_new_inspector_defaults.push_back("MeshLibrary");
_initial_set("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "interface/accessibility/accessibility_support", 0, "Auto (When Screen Reader is Running),Always Active,Disabled")
set_restart_if_changed("interface/accessibility/accessibility_support", true);
EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_mode", (int32_t)ColorPicker::MODE_RGB, "RGB,HSV,RAW,OKHSL")
EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle,OK HS Rectangle:5,OK HL Rectangle") // `SHAPE_NONE` is 4.
EDITOR_SETTING_BASIC(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/color_picker_show_intensity", true, "");

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@ -2909,6 +2909,7 @@ Error Main::setup2(bool p_show_boot_logo) {
print_header(false);
#ifdef TOOLS_ENABLED
int accessibility_mode_editor = 0;
int tablet_driver_editor = -1;
if (editor || project_manager || cmdline_tool) {
OS::get_singleton()->benchmark_begin_measure("Startup", "Initialize Early Settings");
@ -2946,6 +2947,8 @@ Error Main::setup2(bool p_show_boot_logo) {
bool tablet_found = false;
bool ac_found = false;
if (editor) {
screen_property = "interface/editor/editor_screen";
} else if (project_manager) {
@ -2960,7 +2963,7 @@ Error Main::setup2(bool p_show_boot_logo) {
prefer_wayland_found = true;
}
while (!screen_found || !prefer_wayland_found || !tablet_found) {
while (!screen_found || !prefer_wayland_found || !tablet_found || !ac_found) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
@ -2979,7 +2982,10 @@ Error Main::setup2(bool p_show_boot_logo) {
restore_editor_window_layout = value.operator int() == EditorSettings::InitialScreen::INITIAL_SCREEN_AUTO;
}
}
if (assign == "interface/editor/expand_to_title") {
if (assign == "interface/accessibility/accessibility_support") {
accessibility_mode_editor = value;
ac_found = true;
} else if (assign == "interface/editor/expand_to_title") {
init_expand_to_title = value;
} else if (assign == "interface/editor/display_scale") {
init_display_scale = value;
@ -3154,8 +3160,16 @@ Error Main::setup2(bool p_show_boot_logo) {
#endif
if (!accessibility_mode_set) {
#ifdef TOOLS_ENABLED
if (editor || project_manager || cmdline_tool) {
accessibility_mode = (DisplayServer::AccessibilityMode)accessibility_mode_editor;
} else {
#else
{
#endif
accessibility_mode = (DisplayServer::AccessibilityMode)GLOBAL_GET("accessibility/general/accessibility_support").operator int64_t();
}
}
DisplayServer::accessibility_set_mode(accessibility_mode);
// rendering_driver now held in static global String in main and initialized in setup()